Refactor building assembly module
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56
blender/osmassets/building.py
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56
blender/osmassets/building.py
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"""Building feature assembly (`building=*`)."""
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from osmassets.mesh import MeshBatch, add_roof, add_wall_panel, make_prism
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from osmassets.osm import parse_height
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def add_details(name, ring, height, industrial, materials, collection):
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footprint = ring[:-1] if len(ring) > 1 and ring[0] == ring[-1] else ring
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if len(footprint) < 3:
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return
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glass_mat = materials["factory_glass"] if industrial else materials["glass"]
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glass_batch = MeshBatch(name + "_Windows", collection, glass_mat)
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edges = list(zip(footprint, footprint[1:] + footprint[:1]))
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if industrial:
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band_height = min(1.8, max(0.75, height * 0.16))
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band_base = max(0.9, height * 0.52)
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for start, end in edges:
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add_wall_panel(glass_batch, start, end, band_base, band_height,
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thickness=0.055, inset=0.12)
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else:
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floor_height = 3.25
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floor_count = max(1, int((height - 0.7) / floor_height))
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for floor in range(floor_count):
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band_base = 0.55 + floor * floor_height + 0.95
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if band_base + 1.25 > height - 0.18:
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break
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for start, end in edges:
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add_wall_panel(glass_batch, start, end, band_base, 1.25,
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thickness=0.045, inset=0.10)
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glass_batch.finish()
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def assemble(ring, way_id, tag, office_overrides, collection, materials):
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industrial = (tag.get("building") == "industrial" and
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way_id not in office_overrides)
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source_height = max(3.0, parse_height(tag, 12.0))
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height = source_height if industrial or source_height >= 30.0 else 11.4
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material = materials["industrial"] if industrial else materials["default"]
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building_name = "Building_" + way_id
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building_obj = make_prism(building_name, ring, 0.08, height,
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material, collection)
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if building_obj:
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building_obj["osm_height"] = source_height
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building_obj["render_height"] = height
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building_obj["building_kind"] = "industrial" if industrial else "office"
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building_obj["osm_building_tag"] = tag.get("building", "")
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building_obj["office_override"] = way_id in office_overrides
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bevel = building_obj.modifiers.new("Soft facade edges", "BEVEL")
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bevel.width = 0.16
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bevel.segments = 2
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roof_mat = (materials["industrial_roof"] if industrial
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else materials["office_roof"])
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add_roof(building_name, ring, height + 0.095, roof_mat, collection)
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add_details(building_name, ring, height, industrial, materials, collection)
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return 1, int(industrial), ring
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