Refactor building assembly module
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@@ -18,6 +18,10 @@
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保留点要素过滤、投影、材质创建和计数。Blender/Cesium parity before/after 在
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`nantaizi-lake-innovation-valley` 与 `hanyang-block` 两个样本上均 identical;P2
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剩余未拆出部分更新为 `building` / `roads`。
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- 抽出 building 要素装配:新增 `blender/osmassets/building.py`,迁移 building prism、
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roof、window bands、bevel 和 building custom properties;`generate_scene.py` 继续
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负责 `office_overrides`、材质创建、way 分发、计数和 scene metadata。Blender/Cesium
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parity before/after 在两个样本上均 identical;P2 剩余未拆出部分更新为 `roads`。
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## 2026-07-31(三)远看发黑的真正原因:反照率没被提亮
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