feat: add cesium traffic signal countdowns

This commit is contained in:
2026-08-06 16:43:08 +08:00
parent 9fbc218e10
commit 043766b84e
22 changed files with 1022 additions and 170 deletions

View File

@@ -41,7 +41,7 @@
setLoadingMessage("Loading model", config.glbName || "");
const assets = await loadSceneAssets(viewer, metadata, placement);
const trafficStart = Cesium.JulianDate.now();
const trafficSignals = addTrafficSignals(viewer, signalData, trafficStart);
const trafficSignals = addTrafficSignals(viewer, signalData, trafficStart, assets);
const cruise = addVehicleCruises(viewer, routeData, signalData, trafficStart, config.vehicleModelNames, config.vehicleModelName);
const cameras = createCameraPresets(viewer, metadata, placement, cruise);
@@ -297,7 +297,7 @@
toggleVehicles.addEventListener("change", () => {
for (const vehicle of cruise.vehicles) vehicle.entity.show = toggleVehicles.checked;
});
if (!trafficSignals.entities.length) {
if (!trafficSignals.count) {
signalsControl.classList.add("hidden");
} else {
toggleSignals.addEventListener("change", () => {
@@ -464,145 +464,91 @@
};
}
function addTrafficSignals(viewer, signalData, start) {
const anchors = (signalData?.signals || []).filter((signal) => Number.isFinite(signal.longitude) && Number.isFinite(signal.latitude));
const entities = [];
for (const signal of anchors) {
const mastReach = Number(signal.mastReachMeters) || 4.5;
const countdownOffset = -1.15;
const polePosition = signalPosition(signal, 0, 0, 3.35);
const headPosition = signalPosition(signal, 0, -mastReach, 6.25);
const frame = signalHeadFrame(signal, headPosition);
const pole = viewer.entities.add({
position: polePosition,
cylinder: { length: 6.7, topRadius: 0.10, bottomRadius: 0.14, material: Cesium.Color.fromCssColorString("#273139") },
});
// The mast arm begins at the curbside pole and reaches above the approach
// lanes. A separate mast at the opposite approach controls oncoming cars.
const arm = viewer.entities.add({
polyline: {
positions: [signalPosition(signal, 0, 0, 6.25), headPosition],
width: 9,
material: Cesium.Color.fromCssColorString("#273139"),
arcType: Cesium.ArcType.NONE,
},
});
const head = viewer.entities.add({
position: headPosition,
orientation: frame.orientation,
box: { dimensions: new Cesium.Cartesian3(0.68, 0.30, 1.62), material: Cesium.Color.fromCssColorString("#182024") },
});
entities.push(pole, arm, head);
for (const [index, state] of ["red", "yellow", "green"].entries()) {
const bulb = viewer.entities.add({
// The lens sits on the explicit approach-facing normal of the head,
// not at an angle inferred from the box's local axes.
position: signalLensPosition(headPosition, frame, 0.18, 0.49 - index * 0.50),
ellipsoid: {
radii: new Cesium.Cartesian3(0.22, 0.22, 0.22),
material: new Cesium.ColorMaterialProperty(new Cesium.CallbackProperty((time) => signalColor(signal.phaseGroup, state, time, start), false)),
},
});
entities.push(bulb);
}
// The countdown board mounts on the mast between the head and pole,
// rather than protruding beyond the signal on the roadway side.
const counterPosition = signalPanelPosition(headPosition, frame, countdownOffset, 0.05, 0);
const counter = viewer.entities.add({
position: counterPosition,
orientation: frame.orientation,
box: {
dimensions: new Cesium.Cartesian3(0.82, 0.14, 0.56),
material: Cesium.Color.fromCssColorString("#251f1c"),
distanceDisplayCondition: new Cesium.DistanceDisplayCondition(0, 220),
},
});
const countdown = createSevenSegmentCountdown(
viewer,
signal,
start,
headPosition,
frame,
countdownOffset,
);
entities.push(counter, ...countdown);
function addTrafficSignals(viewer, signalData, start, assets) {
const dynamic = assets.find((asset) => asset.category === "dynamic" && asset.model);
const countdownModels = new Map(assets
.filter((asset) => asset.category === "countdown" && asset.model)
.map((asset) => [Number(asset.phaseGroup), asset.model]));
if (dynamic && countdownModels.size === 2) {
const signals = (signalData?.signals || []).filter((signal) => signal && signal.id);
if (signals.length && !viewer.clock.shouldAnimate) viewer.clock.shouldAnimate = true;
const visualStart = performance.now();
const phaseTime = new Cesium.JulianDate();
const state = { elapsedSeconds: 0, phase: "" };
const entities = [];
const nodes = new Map();
const node = (name) => {
if (nodes.has(name)) return nodes.get(name);
let value = null;
try {
value = dynamic.model.getNode(name);
} catch (error) {
console.warn("Traffic signal node unavailable:", name, error);
}
// Do not cache a miss. Cesium can expose the Model before its node
// lookup table is populated; a transient miss must be retried on the
// next clock tick rather than freezing the initial visual state.
if (value) nodes.set(name, value);
return value;
};
const update = (elapsedSeconds) => {
Cesium.JulianDate.addSeconds(start, elapsedSeconds, phaseTime);
let changed = false;
const groupPhases = new Map();
for (const signal of signals) {
const phase = signalPhase(signal.phaseGroup, phaseTime, start);
groupPhases.set(signal.phaseGroup, phase.active);
if (signal === signals[0]) state.phase = `${phase.active} ${String(phase.remaining).padStart(2, "0")}`;
for (const state of ["red", "yellow", "green"]) {
const value = node(`TrafficSignalDynamic_${signal.id}_${state}`);
if (value && value.show !== (state === phase.active)) {
value.show = state === phase.active;
changed = true;
}
}
const visibleCountdown = String(phase.remaining).padStart(2, "0");
const countdownModel = countdownModels.get(Number(signal.phaseGroup));
for (let value = 0; value < 20; value += 1) {
const name = `TrafficSignalDynamic_${signal.id}_countdown_${String(value).padStart(2, "0")}`;
let countdown = null;
try { countdown = countdownModel.getNode(name); } catch (error) { /* model node table is still loading */ }
if (countdown && countdown.show !== (String(value).padStart(2, "0") === visibleCountdown)) {
countdown.show = String(value).padStart(2, "0") === visibleCountdown;
changed = true;
}
}
}
for (const [group, active] of groupPhases) {
const countdownModel = countdownModels.get(Number(group));
countdownModel.color = signalBaseColor(active);
countdownModel.colorBlendMode = Cesium.ColorBlendMode.REPLACE;
countdownModel.colorBlendAmount = 1.0;
}
if (changed && viewer.scene.requestRender) viewer.scene.requestRender();
};
let lastSecond = -1;
const render = () => {
const elapsedSeconds = Math.floor((performance.now() - visualStart) / 1000);
if (elapsedSeconds === lastSecond) return;
lastSecond = elapsedSeconds;
state.elapsedSeconds = elapsedSeconds;
update(elapsedSeconds);
};
// Keep signal phases independent from the Cesium simulation clock. The
// clock may be paused while a user inspects the scene, but the lights and
// countdown must remain visibly periodic.
const timer = setInterval(render, 250);
render();
return {
entities, count: signals.length, dynamic, state, timer,
set show(value) {
dynamic.model.show = value;
for (const model of countdownModels.values()) model.show = value;
for (const entity of entities) entity.show = value;
}
};
}
return {
entities,
count: anchors.length,
set show(value) { for (const entity of entities) entity.show = value; },
};
}
function signalPosition(signal, longitudinalMeters, lateralMeters, height) {
const heading = Cesium.Math.toRadians(signal.headingDegrees);
const latitude = signal.latitude + (longitudinalMeters * Math.cos(heading) - lateralMeters * Math.sin(heading)) / 110540;
const longitude = signal.longitude + (longitudinalMeters * Math.sin(heading) + lateralMeters * Math.cos(heading)) /
(111320 * Math.cos(Cesium.Math.toRadians(signal.latitude)));
return Cesium.Cartesian3.fromDegrees(longitude, latitude, height);
}
function signalHeadFrame(signal, position) {
const enu = Cesium.Transforms.eastNorthUpToFixedFrame(position);
// headingDegrees is the approach's travel direction into the junction.
// The signal's front must point back toward that approaching traffic.
const heading = Cesium.Math.toRadians(signal.headingDegrees);
const localFace = new Cesium.Cartesian3(-Math.sin(heading), -Math.cos(heading), 0);
const face = Cesium.Matrix4.multiplyByPointAsVector(enu, localFace, new Cesium.Cartesian3());
Cesium.Cartesian3.normalize(face, face);
const up = Cesium.Cartesian3.normalize(position, new Cesium.Cartesian3());
const across = Cesium.Cartesian3.cross(face, up, new Cesium.Cartesian3());
Cesium.Cartesian3.normalize(across, across);
const rotation = new Cesium.Matrix3(
across.x, face.x, up.x,
across.y, face.y, up.y,
across.z, face.z, up.z,
);
return { across, face, up, orientation: Cesium.Quaternion.fromRotationMatrix(rotation, new Cesium.Quaternion()) };
}
function signalLensPosition(headPosition, frame, faceOffset, verticalOffset) {
const point = Cesium.Cartesian3.multiplyByScalar(frame.face, faceOffset, new Cesium.Cartesian3());
Cesium.Cartesian3.add(headPosition, point, point);
const vertical = Cesium.Cartesian3.multiplyByScalar(frame.up, verticalOffset, new Cesium.Cartesian3());
return Cesium.Cartesian3.add(point, vertical, point);
}
function signalPanelPosition(headPosition, frame, acrossOffset, faceOffset, verticalOffset) {
const point = signalLensPosition(headPosition, frame, faceOffset, verticalOffset);
const across = Cesium.Cartesian3.multiplyByScalar(frame.across, acrossOffset, new Cesium.Cartesian3());
return Cesium.Cartesian3.add(point, across, point);
}
function createSevenSegmentCountdown(viewer, signal, start, headPosition, frame, boardAcross) {
const digitMap = { "0": "abcedf", "1": "bc", "2": "abged", "3": "abgcd", "4": "fgbc", "5": "afgcd", "6": "afgecd", "7": "abc", "8": "abcdefg", "9": "abfgcd" };
const shape = {
a: [0, 0.18, 0.20, 0.025, 0.035], b: [0.10, 0.085, 0.035, 0.025, 0.15],
c: [0.10, -0.085, 0.035, 0.025, 0.15], d: [0, -0.18, 0.20, 0.025, 0.035],
e: [-0.10, -0.085, 0.035, 0.025, 0.15], f: [-0.10, 0.085, 0.035, 0.025, 0.15],
g: [0, 0, 0.20, 0.025, 0.035],
};
const result = [];
for (const [digitIndex, digitAcross] of [-0.17, 0.17].entries()) {
for (const [name, [x, z, width, depth, height]] of Object.entries(shape)) {
result.push(viewer.entities.add({
// The visible panel x-axis is the inverse of the signal frame's
// across axis. Mirror the LED layout once here to keep digits normal.
position: signalPanelPosition(headPosition, frame, boardAcross - digitAcross - x, 0.18, z),
orientation: frame.orientation,
box: {
dimensions: new Cesium.Cartesian3(width, depth, height),
material: new Cesium.ColorMaterialProperty(new Cesium.CallbackProperty((time) => signalActiveColor(signal.phaseGroup, time, start), false)),
show: new Cesium.CallbackProperty((time) => {
const value = String(signalPhase(signal.phaseGroup, time, start).remaining).padStart(2, "0")[digitIndex];
return (digitMap[value] || "").includes(name);
}, false),
distanceDisplayCondition: new Cesium.DistanceDisplayCondition(0, 220),
},
}));
}
}
return result;
return { entities: [], count: 0, set show(value) {} };
}
function signalColor(group, state, time, start) {
@@ -620,7 +566,11 @@
}
function signalPhase(group, time, start) {
const second = ((Cesium.JulianDate.secondsDifference(time, start) % 20) + 20) % 20;
return signalPhaseAtElapsed(group, Cesium.JulianDate.secondsDifference(time, start));
}
function signalPhaseAtElapsed(group, elapsed) {
const second = ((elapsed % 20) + 20) % 20;
if (group === 0) {
if (second < 8) return { active: "green", remaining: Math.ceil(8 - second) };
if (second < 10) return { active: "yellow", remaining: Math.ceil(10 - second) };