chore(task): archive 08-17-native-road-marking-semantics

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# Native road marking semantics
## Goal
Finish the native road marking model so the Nantaizi Road Workbench can
persist meaningful centre-line and road-edge-line styles, regenerate native
geometry deterministically, and deliver the same result to Blender/Cesium.
## Requirements
- Add an explicit double-yellow-solid centre-line semantic. It must not be a
generic double-line switch that permits invalid colour/pattern combinations.
- Keep all marking edits area-local in `native-road-overrides.json`; generated
GeoJSON remains derived output.
- Make road edge lines selectable and style-editable in the Chinese Road
Workbench, alongside existing centre lines and lane separators.
- Preserve the default Nantaizi output unless a user supplies an override.
- Native geometry must remain independent of osm2streets render geometry.
## Acceptance Criteria
- [ ] A `center-line-style` override with `double: true`, `yellow`, and
`solid` emits two offset centre-line polygons with an explicit effective
style, while invalid double combinations are rejected.
- [ ] An `edge-line-style` override targets one directional road side and
supports white/yellow plus solid/dashed styles.
- [ ] The Workbench exposes Chinese selection feedback, stages the correct
override payload, and only shows the double-yellow choice for centre lines.
- [ ] Nantaizi native compile/check, Workbench/native tests, Blender pure
tests, and native Blender/Cesium/preview build pass.
## Notes
- Keep `prd.md` focused on requirements, constraints, and acceptance criteria.
- Lightweight tasks can remain PRD-only.
- For complex tasks, add `design.md` for technical design and `implement.md` for execution planning before `task.py start`.