fix: render live V2X vehicles in Cesium preview
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@@ -95,10 +95,12 @@ Unbound phases are counted in the panel — override them with `phaseSignalMap`.
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Vehicles follow the dashboard's rules: the push `interval` (`0` falls back to
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500 ms) sets the animation duration, a vehicle not updated within
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`interval * 1.5` is hidden, and hidden entries stay as reusable slots rather
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than being removed. Models are named as the dashboard names them —
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`car_obu.glb` for OBU vehicles and `${type}${subType}.glb` for recognized
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targets — falling back to the first packaged model, with the shortfall reported
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in the panel.
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than being removed. The OBU data hook calls its model `car_obu.glb`, but the
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dashboard's final `CrossCars` template renders `11.glb`; the preview uses that
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final rendering contract. Targets use `${type}${subType}.glb`. The dashboard
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vehicle assets are packaged under `_preview/v2x-vehicles/`. Valid live vehicles
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are lifted clear of the road, remain at least 28 screen pixels in overview, and
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the first live push focuses the camera near the vehicle group.
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## Coordinate Contract
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@@ -119,7 +121,8 @@ without Nginx, use the repository's proxy static server instead of
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`python3 -m http.server`:
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```bash
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V2X_UPSTREAM=http://<v2x-api-host>:<port> \
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V2X_UPSTREAM=http://<v2x-api-host>:<port>/dashboardApi \
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V2X_WS_UPSTREAM=http://<v2x-ws-host>:<port>/dashboardWebsocket \
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npm run serve:v2x-preview -- --root outputs/fengshu-er-road --host 0.0.0.0 --port 7862
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```
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