feat(preview): add low poly vehicle library

This commit is contained in:
2026-08-05 16:00:04 +08:00
parent 436eb482fd
commit 3108336bf4
53 changed files with 15829 additions and 13 deletions

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@@ -259,6 +259,17 @@ tilt_y = TILT_JITTER * math.cos(index * 0.927295)
| 靠调 `FOLIAGE_EMISSION` 提亮植被 | 用错了旋钮,该调 albedo gain | | 靠调 `FOLIAGE_EMISSION` 提亮植被 | 用错了旋钮,该调 albedo gain |
| 在 `MATERIALS` 中间插入条目 | GLB 材质索引整体平移 | | 在 `MATERIALS` 中间插入条目 | GLB 材质索引整体平移 |
## 第三方资产导入的源文件边界
第三方 Blend 只属于一次性入库工具的输入,不能成为 `build:area` 或 Cesium 预览的运行时依赖。
完成拆分后,仓库必须包含可直接消费的 glTF/bin、共享贴图、manifest 和人工预览;原始下载文件可
以删除。导入工具应将源文件路径作为显式 `--source` 参数manifest 最多保留源文件名作溯源,
不能写死用户 Downloads 目录。
删除原始文件前必须确认入库资产已通过结构验证和人工预览;删除后若需重新导入,必须重新取得
同一 Blend 与其外部贴图。`blender/tools/split_lowpoly_cars.py` 是这一约定的实例,不参与区域
构建阶段。
--- ---
## 相关 ## 相关

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{"_example": "Fill with {\"file\": \"<path>\", \"reason\": \"<why>\"}. Put spec/research files only — no code paths. Run `python3 .trellis/scripts/get_context.py --mode packages` to list available specs. Delete this line once real entries are added."}

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# 设计LowPoly Cars 资产库
## 边界与目录
本任务独立于区域构建和 Cesium 预览。新增目录
`assets/models/custom/lowpoly_cars/`,其内部结构与 Shapespark 植物包一致:
```text
lowpoly_cars/
manifest.json
index.html
textures/
<vehicle-id>/model.gltf
<vehicle-id>/model.bin
<vehicle-id>/preview.png
```
`.blend` 保留在用户 Downloads不复制入仓库`manifest.json` 保存源文件名与根对象名,
以便可追溯而不引入二进制源文件。
## 拆分与规范化
新 Blender 工具以 Empty 根节点和其全部后代 mesh 作为一辆车。根节点名是稳定初始 ID
`car_a01_002``truck_a01_001` 等。名称重复的车辆保留全部条目,不依据几何统计猜测合并。
导出前把每辆车的根节点变换 bake 到其后代网格,再把局部原点置于车辆的水平中心和最低接地点。
规范化的预览坐标为 X 前进、Y 向上、Z 横向;若源根节点的朝向不符合它,工具按对象族显式
变换并由渲染缩略图复核。不能依赖源文件中用于陈列的全局坐标、`0.001` 缩放或 90°/180°旋转。
保留同一辆车的 mesh 分件与材质槽,避免为图库的便利合并导致窗、轮胎等材质丢失。图像依赖
集中复制到 `textures/`glTF 以相对路径引用,重复车款不能复制同一张贴图。
## 产物与预览
工具为每辆车导出 glTF/bin使用隔离的三点布光、地面阴影与固定透视相机输出
`preview.png``index.html` 只消费 manifest响应式显示缩略图、ID、类别、三角面数、尺寸和
材质;它不依赖 Cesium、Node 打包或区域输出,通过 HTTP 直接查看。
`manifest.json` 的每项至少包含 `id``name``category``sourceRoot``model``bin`
`preview`,以及 `metrics.vertices``metrics.triangles``metrics.dimensions`
`metrics.materials``category``car``truck``tractor`
## 风险与回退
Blender 的沙箱内加载会崩溃,因此导出、渲染和检查仅通过受批准的沙箱外 Blender 调用。若
某一根节点导出失败工具记录错误并继续其余资产manifest 只收录有效产物,失败根节点写入
报告。删除 `lowpoly_cars/` 不影响任何当前构建阶段或 Cesium 巡航。
## Cesium 候选集
候选集固定为 `car_a01_002``car_a02_002``car_a03_001`,以及按稳定 ID 排序的前三辆
卡车 `truck_a01_001``truck_a02_001``truck_a03_001`。预览构建把这六个 glTF/bin 与一张
共享 512px 贴图复制到区域输出目录并改写其 image URI浏览器页面加载时从文件名列表随机选
一项,所有巡航实体在本页使用相同模型。这样构建产物保持确定,随机性只属于用户可见的会话。

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{"_example": "Fill with {\"file\": \"<path>\", \"reason\": \"<why>\"}. Put spec/research files only — no code paths. Run `python3 .trellis/scripts/get_context.py --mode packages` to list available specs. Delete this line once real entries are added."}

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# 实施计划LowPoly Cars 资产库
1.`blender/tools/` 增加可重复执行的拆分/导出工具,读取指定 `.blend`,枚举命名 Empty
根节点bake 变换、规范化坐标并分别导出车辆。
2. 让工具生成共享贴图目录、逐车 glTF/bin、缩略图、manifest 与静态图库 HTML输出排序必须
按稳定 ID避免重复运行产生无关差异。
3. 为导出结果提供轻量结构检查:验证 manifest 路径存在、ID 唯一、几何指标为正、模型和缩略图
可读取;对源根节点与导出条目数量做对账。
4. 在沙箱外运行导出与缩略图渲染,目检图库中的普通车、卡车和拖拉机,核对朝向、落地与比例。
5. 运行 Python/Node 语法检查和现有 preview 测试,确认不触及 `vehicle-model.js`、路线 JSON 或
Cesium 默认预览;记录验证结果。
6. 验收后提交资产库、工具、来源说明与必要的代码规范;不改当前默认巡航模型。
## 验证
```bash
blender --factory-startup --background --python blender/tools/<tool>.py -- --source <blend> --output assets/models/custom/lowpoly_cars
python3 blender/tools/<tool>.py --verify assets/models/custom/lowpoly_cars
node --check scripts/lib/vehicle-model.js
npm run test:preview-assets
git diff --check
```
## 回滚
本任务只新增独立资产库和工具。若某项导出或方向不合格,删除该新增目录和工具即可;当前区域
构建和 Cesium 预览没有依赖它们。

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# 拆分 LowPoly Cars 车辆资产
## Goal
将用户下载的 `011.+LowPoly_Cars_01_blend.blend` 拆分为可独立检查、可被后续
Cesium 车辆预览复用的低模车辆资产库;沿用 Shapespark 植物包的资产目录、清单与
浏览器预览体验。
## Confirmed Facts
- 源文件位于 `/Users/que01/Downloads/011.+LowPoly_Cars_01_blend.blend`,为 Blender
3.0、64 位小端格式,约 25 MB不应直接作为仓库产物引用。
- 当前 Blender 4.5.12 LTS 在沙箱中加载会崩溃;在沙箱外可稳定读取,故拆分和渲染应通过
沙箱外 Blender 调用完成。
- 源文件有 12 个可导出 Empty 根节点5 个普通车条目(其中 `car_a01``car_a02` 各有两份
同名变体、4 个卡车、3 个拖拉机;每项由 11 到 19 个 mesh 组成。
- 根节点保存了展示排布用的 `0.001` 缩放与 90°/180°旋转。拆分必须应用这些层级变换统一
比例、地面基线和车辆前进轴,不能将源文件世界坐标原样导出。
- 主体使用共享 `carmaterial`(含 base-color 图和 normal map拆分后应共用贴图不复制到
每一个车辆目录。
- 植物包位于 `assets/models/custom/shapespark_plants/`:每个资产拥有
`model.gltf``model.bin``preview.png`,共享贴图放 `textures/`,并以
`manifest.json``index.html` 提供机器与人工检查入口。
- 已完成的车辆连续路线系统读取预览车辆 glTF新资产库在验收前不得破坏该默认车辆或
现有路线播放。
## Requirements
1. 稳定读取源 `.blend`,记录其集合、对象、材质、几何指标、坐标朝向和许可/来源信息。
2. 按可独立使用的车辆变体拆分为 glTF 资产,保留正确比例、轮胎落地基线、前进朝向与
原始材质语义;共享贴图不得为每辆车重复复制。
3.`assets/models/custom/` 下创建与植物包一致的清晰目录、JSON manifest 与简洁的
HTML 图库预览;每辆车显示缩略图、三角面数、尺寸与材质信息。
4. 预览页必须可通过本地 HTTP 查看,不依赖主场景或 QGIS缩略图应能帮助比较车款、颜色
和比例。
5. 新库经过 Blender/glTF 结构检查;从普通车中固定选 3 个、从卡车中选前 3 个组成候选集,
Cesium 每次打开预览时从该 6 个模型随机选一辆作为巡航车辆。
## Acceptance Criteria
- [ ] 能稳定枚举源文件内的可导出车辆,并把每个产物与源对象/集合对应起来。
- [ ] 每个可用车辆有独立 `model.gltf`/二进制数据、预览图与 manifest 条目;预览图和 HTML
能正确加载。
- [ ] manifest 为每项记录稳定 ID、名称、来源、几何指标、尺寸、材质和相对路径。
- [ ] 人工查看图库可比较全部导出的车辆;没有重复贴图、明显错误的坐标轴或悬空/埋地车轮。
- [ ] 现有目标区域的 Cesium 巡航预览仍可生成和播放。
- [ ] 目标区域预览目录包含选定的 6 个车辆模型与一张共享贴图;页面刷新会从候选集随机选车。
## Out of Scope
- 不在本任务中制作车辆动画、转向轮、交通行为、LOD 或性能压缩策略。
- 不修改 QGIS 工程、道路生成或上一轮已经确认的车辆连续路线逻辑。
- 不引入车辆动画、逐车随机分配、性能压缩或车辆选择控件;本轮只在页面加载时随机确定一种车。

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{
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"name": "lowpoly-cars-assets",
"title": "拆分 LowPoly Cars 车辆资产",
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"status": "in_progress",
"dev_type": null,
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"priority": "P2",
"creator": "dingkang",
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"createdAt": "2026-08-05",
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"meta": {}
}

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旧的 SpeedTree apple、Lyrog fattree、Poly Haven `shrub_02`、原始高模 旧的 SpeedTree apple、Lyrog fattree、Poly Haven `shrub_02`、原始高模
`custom/bush` 和 rejected `custom/bush_low` 已删除。相关实验结论保留在 `custom/bush` 和 rejected `custom/bush_low` 已删除。相关实验结论保留在
`docs/changelog.md` 和归档 Trellis 任务中。 `docs/changelog.md` 和归档 Trellis 任务中。
## LowPoly Cars
`assets/models/custom/lowpoly_cars/` 是从用户本地下载的
`011.+LowPoly_Cars_01_blend.blend` 拆分出的车辆图库。目录结构与植物包一致:每辆车
拥有 `model.gltf``model.bin``preview.png`;全部资产共用
`textures/color_512x512.jpg`,以保留颜色图集中的各车型车漆区域。
`manifest.json` 记录源 Empty 根节点、分类、尺寸、顶点/三角面数和相对文件路径,
`index.html` 用于人工选择车款。源文件许可证尚未确认;在重新分发资产前必须核对原始下载
页面的许可。
拆分由 `blender/tools/split_lowpoly_cars.py` 执行。该工具只读取源 Blend 与指定贴图,
不会接入或替换当前 Cesium 巡航车辆。
区域构建**不依赖** Downloads 中的原始 `.blend`:它只读取本目录已提交的 glTF/bin/贴图。
因此原始 Blend 可以在验收后删除;代价是日后不能从零重跑该导入脚本,除非重新取得同一源文件
与颜色贴图。

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<!doctype html><meta charset="utf-8"><title>LowPoly Cars</title>
<style>body{margin:24px;font:14px system-ui,sans-serif;background:#edf1f3;color:#16212a}main{display:grid;grid-template-columns:repeat(auto-fill,minmax(220px,1fr));gap:14px}article{background:#fff;border:1px solid #cbd5db;border-radius:6px;padding:10px}img{width:100%;aspect-ratio:1;object-fit:contain;background:#20282e}h2{font-size:15px;margin:8px 0 4px}p{margin:3px 0;color:#4a5862}</style><main><article><img src="car_a01_002/preview.png" alt="Car A01 002"><h2>Car A01 002</h2><p>car · 4,574 tris</p><p>5.3661 x 2.2731 x 2.1082 m</p><p>carmaterial</p></article>
<article><img src="car_a01_003/preview.png" alt="Car A01 003"><h2>Car A01 003</h2><p>car · 4,574 tris</p><p>5.3661 x 2.2731 x 2.1082 m</p><p>carmaterial</p></article>
<article><img src="car_a02_002/preview.png" alt="Car A02 002"><h2>Car A02 002</h2><p>car · 5,898 tris</p><p>5.3727 x 2.3141 x 2.1082 m</p><p>carmaterial</p></article>
<article><img src="car_a02_003/preview.png" alt="Car A02 003"><h2>Car A02 003</h2><p>car · 5,898 tris</p><p>5.3727 x 2.3141 x 2.1082 m</p><p>carmaterial</p></article>
<article><img src="car_a03_001/preview.png" alt="Car A03 001"><h2>Car A03 001</h2><p>car · 14,028 tris</p><p>9.6993 x 2.7325 x 2.1082 m</p><p>carmaterial</p></article>
<article><img src="tractor_a01_001/preview.png" alt="Tractor A01 001"><h2>Tractor A01 001</h2><p>tractor · 3,899 tris</p><p>4.3862 x 2.5279 x 3.04 m</p><p>carmaterial</p></article>
<article><img src="tractor_a02_001/preview.png" alt="Tractor A02 001"><h2>Tractor A02 001</h2><p>tractor · 4,295 tris</p><p>5.894 x 2.8004 x 3.0523 m</p><p>carmaterial</p></article>
<article><img src="tractor_a03_001/preview.png" alt="Tractor A03 001"><h2>Tractor A03 001</h2><p>tractor · 12,767 tris</p><p>10.4554 x 2.7708 x 3.04 m</p><p>carmaterial</p></article>
<article><img src="truck_a01_001/preview.png" alt="Truck A01 001"><h2>Truck A01 001</h2><p>truck · 8,724 tris</p><p>14.7667 x 3.288 x 4.5493 m</p><p>carmaterial</p></article>
<article><img src="truck_a02_001/preview.png" alt="Truck A02 001"><h2>Truck A02 001</h2><p>truck · 8,444 tris</p><p>12.1239 x 3.2881 x 4.5493 m</p><p>carmaterial</p></article>
<article><img src="truck_a03_001/preview.png" alt="Truck A03 001"><h2>Truck A03 001</h2><p>truck · 12,172 tris</p><p>12.1625 x 3.4661 x 4.0701 m</p><p>carmaterial</p></article>
<article><img src="truck_a04_001/preview.png" alt="Truck A04 001"><h2>Truck A04 001</h2><p>truck · 13,127 tris</p><p>12.1068 x 3.4692 x 4.0701 m</p><p>carmaterial</p></article></main>

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{
"source": "011.+LowPoly_Cars_01_blend.blend",
"license": "Unknown; verify the original download license before redistribution.",
"texture": "textures/color_512x512.jpg",
"layout": "Each asset has model.gltf/model.bin/preview.png; the 512px color texture is shared in textures/.",
"assets": [
{
"id": "car_a01_002",
"name": "Car A01 002",
"category": "car",
"sourceRoot": "car_a01_002",
"model": "car_a01_002/model.gltf",
"bin": "car_a01_002/model.bin",
"preview": "car_a01_002/preview.png",
"metrics": {
"vertices": 2526,
"triangles": 4574,
"dimensions": [
5.3661,
2.2731,
2.1082
],
"materials": [
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]
}
},
{
"id": "car_a01_003",
"name": "Car A01 003",
"category": "car",
"sourceRoot": "car_a01_003",
"model": "car_a01_003/model.gltf",
"bin": "car_a01_003/model.bin",
"preview": "car_a01_003/preview.png",
"metrics": {
"vertices": 2526,
"triangles": 4574,
"dimensions": [
5.3661,
2.2731,
2.1082
],
"materials": [
"carmaterial"
]
}
},
{
"id": "car_a02_002",
"name": "Car A02 002",
"category": "car",
"sourceRoot": "car_a02_002",
"model": "car_a02_002/model.gltf",
"bin": "car_a02_002/model.bin",
"preview": "car_a02_002/preview.png",
"metrics": {
"vertices": 3426,
"triangles": 5898,
"dimensions": [
5.3727,
2.3141,
2.1082
],
"materials": [
"carmaterial"
]
}
},
{
"id": "car_a02_003",
"name": "Car A02 003",
"category": "car",
"sourceRoot": "car_a02_003",
"model": "car_a02_003/model.gltf",
"bin": "car_a02_003/model.bin",
"preview": "car_a02_003/preview.png",
"metrics": {
"vertices": 3426,
"triangles": 5898,
"dimensions": [
5.3727,
2.3141,
2.1082
],
"materials": [
"carmaterial"
]
}
},
{
"id": "car_a03_001",
"name": "Car A03 001",
"category": "car",
"sourceRoot": "car_a03_001",
"model": "car_a03_001/model.gltf",
"bin": "car_a03_001/model.bin",
"preview": "car_a03_001/preview.png",
"metrics": {
"vertices": 9401,
"triangles": 14028,
"dimensions": [
9.6993,
2.7325,
2.1082
],
"materials": [
"carmaterial"
]
}
},
{
"id": "tractor_a01_001",
"name": "Tractor A01 001",
"category": "tractor",
"sourceRoot": "tractor_a01_001",
"model": "tractor_a01_001/model.gltf",
"bin": "tractor_a01_001/model.bin",
"preview": "tractor_a01_001/preview.png",
"metrics": {
"vertices": 2301,
"triangles": 3899,
"dimensions": [
4.3862,
2.5279,
3.04
],
"materials": [
"carmaterial"
]
}
},
{
"id": "tractor_a02_001",
"name": "Tractor A02 001",
"category": "tractor",
"sourceRoot": "tractor_a02_001",
"model": "tractor_a02_001/model.gltf",
"bin": "tractor_a02_001/model.bin",
"preview": "tractor_a02_001/preview.png",
"metrics": {
"vertices": 2517,
"triangles": 4295,
"dimensions": [
5.894,
2.8004,
3.0523
],
"materials": [
"carmaterial"
]
}
},
{
"id": "tractor_a03_001",
"name": "Tractor A03 001",
"category": "tractor",
"sourceRoot": "tractor_a03_001",
"model": "tractor_a03_001/model.gltf",
"bin": "tractor_a03_001/model.bin",
"preview": "tractor_a03_001/preview.png",
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#!/usr/bin/env python3
"""Split the downloaded LowPoly Cars Blend into a browsable, reusable asset kit.
Run through Blender because the source Blend is not safe to open in the sandbox:
blender --factory-startup --background --python blender/tools/split_lowpoly_cars.py -- \
--source /Users/que01/Downloads/011.+LowPoly_Cars_01_blend.blend \
--textures /Users/que01/Downloads/textures111 \
--output assets/models/custom/lowpoly_cars
"""
import json
import math
import os
import shutil
import sys
import bpy
from mathutils import Matrix, Vector
TEXTURE_NAME = "color_512x512.jpg"
PREVIEW_SIZE = 640
CESIUM_ALBEDO_GAIN = 2.6
def cli_args():
argv = sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else []
values = {}
while argv:
key = argv.pop(0)
if not key.startswith("--"):
raise RuntimeError("Expected a --key argument, got " + key)
if not argv:
raise RuntimeError("Missing value for " + key)
values[key[2:]] = argv.pop(0)
return values
def require_file(path, label):
if not path or not os.path.isfile(path):
raise RuntimeError(label + " does not exist: " + str(path))
def category_for(name):
return name.split("_", 1)[0]
def roots():
return sorted(
(obj for obj in bpy.data.objects if obj.type == "EMPTY" and obj.children),
key=lambda obj: obj.name,
)
def descendants(root):
found = []
pending = list(root.children)
while pending:
obj = pending.pop()
found.append(obj)
pending.extend(obj.children)
return [obj for obj in found if obj.type == "MESH"]
def world_vertices(meshes):
return [obj.matrix_world @ vertex.co for obj in meshes for vertex in obj.data.vertices]
def longitudinal_angle(points):
"""Align the longest ground-plane PCA axis with +X for consistent previews."""
mean_x = sum(point.x for point in points) / len(points)
mean_y = sum(point.y for point in points) / len(points)
xx = sum((point.x - mean_x) ** 2 for point in points)
yy = sum((point.y - mean_y) ** 2 for point in points)
xy = sum((point.x - mean_x) * (point.y - mean_y) for point in points)
return 0.5 * math.atan2(2.0 * xy, xx - yy)
def bounds(objects):
points = [obj.matrix_world @ Vector(corner) for obj in objects for corner in obj.bound_box]
lower = Vector(tuple(min(point[axis] for point in points) for axis in range(3)))
upper = Vector(tuple(max(point[axis] for point in points) for axis in range(3)))
return lower, upper
def reset_temp_collection(collection):
for obj in list(collection.objects):
mesh = obj.data if obj.type == "MESH" else None
bpy.data.objects.remove(obj, do_unlink=True)
if mesh and mesh.users == 0:
bpy.data.meshes.remove(mesh)
def make_normalized_objects(root, collection):
source_meshes = descendants(root)
points = world_vertices(source_meshes)
if not points:
raise RuntimeError(root.name + " has no mesh descendants")
lower = Vector(tuple(min(point[axis] for point in points) for axis in range(3)))
upper = Vector(tuple(max(point[axis] for point in points) for axis in range(3)))
center = Vector(((lower.x + upper.x) / 2.0, (lower.y + upper.y) / 2.0, lower.z))
rotation = Matrix.Rotation(-longitudinal_angle(points), 4, "Z")
transform = rotation @ Matrix.Translation(-center)
result = []
for source in source_meshes:
mesh = source.data.copy()
mesh.transform(transform @ source.matrix_world)
obj = bpy.data.objects.new(source.name, mesh)
collection.objects.link(obj)
for material in source.data.materials:
mesh.materials.append(material)
result.append(obj)
return result
def select_only(objects):
bpy.ops.object.select_all(action="DESELECT")
for obj in objects:
obj.select_set(True)
bpy.context.view_layer.objects.active = objects[0]
def bake_cesium_texture(texture_path, output_path):
"""Bake the Cesium albedo gain into the shared JPEG pixels."""
source = bpy.data.images.load(texture_path, check_existing=False)
source.name = "LowPolyCarsSourceTexture"
result = bpy.data.images.new("LowPolyCarsCesiumTexture", source.size[0], source.size[1], alpha=False)
pixels = list(source.pixels)
for index in range(0, len(pixels), 4):
pixels[index] = min(1.0, pixels[index] * CESIUM_ALBEDO_GAIN)
pixels[index + 1] = min(1.0, pixels[index + 1] * CESIUM_ALBEDO_GAIN)
pixels[index + 2] = min(1.0, pixels[index + 2] * CESIUM_ALBEDO_GAIN)
pixels[index + 3] = 1.0
result.pixels = pixels
result.filepath_raw = output_path
result.file_format = "JPEG"
result.save()
return result
def setup_material_texture(image):
# The source Blend retains a broken relative image datablock. Loading a
# fresh datablock, rather than mutating that stale reference, is required
# for both Eevee thumbnails and glTF image export.
for material in bpy.data.materials:
if not material.use_nodes or not material.node_tree:
continue
for node in material.node_tree.nodes:
if node.type == "TEX_IMAGE":
node.image = image
def export_gltf(objects, asset_dir):
gltf_path = os.path.join(asset_dir, "model.gltf")
select_only(objects)
bpy.ops.export_scene.gltf(
filepath=gltf_path,
export_format="GLTF_SEPARATE",
use_selection=True,
export_keep_originals=True,
export_image_format="AUTO",
)
with open(gltf_path, "r", encoding="utf-8") as handle:
gltf = json.load(handle)
for image in gltf.get("images", []):
uri = image.get("uri")
if not uri:
continue
# Do not delete the exporter URI. Blender can write it as an absolute
# path or a relative traversal back to the user's downloaded source.
# The final manifest owns one copied texture under textures/ instead.
image["uri"] = "../textures/" + TEXTURE_NAME
with open(gltf_path, "w", encoding="utf-8") as handle:
json.dump(gltf, handle, indent=2)
handle.write("\n")
def render_preview(objects, path):
scene = bpy.context.scene
lower, upper = bounds(objects)
span = upper - lower
target = (lower + upper) / 2.0
target.z = lower.z + span.z * 0.42
camera_data = bpy.data.cameras.new("AssetPreviewCamera")
camera = bpy.data.objects.new("AssetPreviewCamera", camera_data)
scene.collection.objects.link(camera)
camera.location = Vector((span.x * 1.18, -max(span.x, span.y) * 1.42, span.z * 0.92))
direction = target - camera.location
camera.rotation_euler = direction.to_track_quat("-Z", "Y").to_euler()
camera.data.lens = 52
scene.camera = camera
floor_mesh = bpy.data.meshes.new("AssetPreviewFloor")
floor_mesh.from_pydata([(-20, -20, 0), (20, -20, 0), (20, 20, 0), (-20, 20, 0)], [], [(0, 1, 2, 3)])
floor = bpy.data.objects.new("AssetPreviewFloor", floor_mesh)
scene.collection.objects.link(floor)
floor_material = bpy.data.materials.new("AssetPreviewFloor")
floor_material.diffuse_color = (0.13, 0.16, 0.18, 1.0)
floor.data.materials.append(floor_material)
for name, location, energy, size in (
("AssetPreviewKey", (span.x, -span.y, span.z * 2.2), 1100, 5.0),
("AssetPreviewFill", (-span.x, -span.y * 0.5, span.z * 1.2), 650, 4.0),
("AssetPreviewRim", (0, span.y, span.z * 2.4), 900, 3.0),
):
data = bpy.data.lights.new(name, "AREA")
data.energy = energy
data.shape = "DISK"
data.size = size
light = bpy.data.objects.new(name, data)
scene.collection.objects.link(light)
light.location = location
light.rotation_euler = (0, 0, 0)
light.rotation_euler = (target - light.location).to_track_quat("-Z", "Y").to_euler()
scene.render.engine = "BLENDER_EEVEE_NEXT"
scene.render.resolution_x = PREVIEW_SIZE
scene.render.resolution_y = PREVIEW_SIZE
scene.render.resolution_percentage = 100
scene.render.image_settings.file_format = "PNG"
scene.render.filepath = path
scene.world.color = (0.035, 0.045, 0.055)
bpy.ops.render.render(write_still=True)
for obj in [camera, floor] + [obj for obj in scene.objects if obj.name.startswith("AssetPreview") and obj not in {camera, floor}]:
if obj.name in bpy.data.objects:
bpy.data.objects.remove(obj, do_unlink=True)
def metrics(objects):
lower, upper = bounds(objects)
return {
"vertices": sum(len(obj.data.vertices) for obj in objects),
"triangles": sum(len(loop.vertices) - 2 for obj in objects for loop in obj.data.polygons),
"dimensions": [round(value, 4) for value in upper - lower],
"materials": sorted({material.name for obj in objects for material in obj.data.materials if material}),
}
def gallery_html(assets):
cards = "\n".join(
"<article><img src=\"{preview}\" alt=\"{name}\"><h2>{name}</h2>"
"<p>{category} · {triangles:,} tris</p><p>{dims} m</p><p>{materials}</p></article>".format(
preview=asset["preview"], name=asset["name"], category=asset["category"],
triangles=asset["metrics"]["triangles"],
dims=" x ".join(str(value) for value in asset["metrics"]["dimensions"]),
materials=", ".join(asset["metrics"]["materials"]),
) for asset in assets
)
return """<!doctype html><meta charset=\"utf-8\"><title>LowPoly Cars</title>
<style>body{margin:24px;font:14px system-ui,sans-serif;background:#edf1f3;color:#16212a}main{display:grid;grid-template-columns:repeat(auto-fill,minmax(220px,1fr));gap:14px}article{background:#fff;border:1px solid #cbd5db;border-radius:6px;padding:10px}img{width:100%;aspect-ratio:1;object-fit:contain;background:#20282e}h2{font-size:15px;margin:8px 0 4px}p{margin:3px 0;color:#4a5862}</style><main>""" + cards + "</main>\n"
def verify(output):
manifest_path = os.path.join(output, "manifest.json")
require_file(manifest_path, "manifest")
with open(manifest_path, "r", encoding="utf-8") as handle:
manifest = json.load(handle)
if not manifest.get("license"):
raise RuntimeError("Manifest must state the source license status")
ids = [asset["id"] for asset in manifest.get("assets", [])]
if len(ids) != len(set(ids)) or not ids:
raise RuntimeError("Manifest has missing or duplicate asset IDs")
for asset in manifest["assets"]:
for field in ("model", "bin", "preview"):
require_file(os.path.join(output, asset[field]), asset["id"] + " " + field)
if asset["metrics"]["vertices"] <= 0 or asset["metrics"]["triangles"] <= 0:
raise RuntimeError(asset["id"] + " has empty geometry")
with open(os.path.join(output, asset["model"]), "r", encoding="utf-8") as handle:
gltf = json.load(handle)
uris = [image.get("uri") for image in gltf.get("images", [])]
if uris != ["../textures/" + TEXTURE_NAME]:
raise RuntimeError(asset["id"] + " does not reference the shared texture")
require_file(os.path.join(output, "textures", TEXTURE_NAME), "shared texture")
print("LOWPOLY_CARS_VERIFY", json.dumps({"assets": len(ids), "ids": ids}))
def main():
args = cli_args()
if "verify" in args:
verify(os.path.abspath(args["verify"]))
return
source = os.path.abspath(args.get("source", ""))
texture_dir = os.path.abspath(args.get("textures", ""))
output = os.path.abspath(args.get("output", ""))
require_file(source, "source Blend")
texture_path = os.path.join(texture_dir, TEXTURE_NAME)
require_file(texture_path, "required shared texture")
if os.path.exists(output):
raise RuntimeError("Output already exists; remove it only after reviewing its contents: " + output)
bpy.ops.wm.open_mainfile(filepath=source)
# The source Blend is a display lineup. Hide it before thumbnail rendering;
# the normalized temporary mesh objects remain renderable.
for obj in bpy.context.scene.objects:
obj.hide_render = True
os.makedirs(output)
shared_textures = os.path.join(output, "textures")
os.makedirs(shared_textures)
# Match the Cesium tree profile by baking the gain into the output pixels.
setup_material_texture(bake_cesium_texture(texture_path, os.path.join(shared_textures, TEXTURE_NAME)))
temp = bpy.data.collections.new("LowPolyCarsExport")
bpy.context.scene.collection.children.link(temp)
assets = []
for root in roots():
asset_dir = os.path.join(output, root.name)
os.makedirs(asset_dir)
objects = make_normalized_objects(root, temp)
export_gltf(objects, asset_dir)
render_preview(objects, os.path.join(asset_dir, "preview.png"))
assets.append({
"id": root.name,
"name": root.name.replace("_", " ").title(),
"category": category_for(root.name),
"sourceRoot": root.name,
"model": root.name + "/model.gltf",
"bin": root.name + "/model.bin",
"preview": root.name + "/preview.png",
"metrics": metrics(objects),
})
reset_temp_collection(temp)
manifest = {
"source": os.path.basename(source),
"license": "Unknown; verify the original download license before redistribution.",
"texture": "textures/" + TEXTURE_NAME,
"layout": "Each asset has model.gltf/model.bin/preview.png; the 512px color texture is shared in textures/.",
"assets": assets,
}
with open(os.path.join(output, "manifest.json"), "w", encoding="utf-8") as handle:
json.dump(manifest, handle, indent=2)
handle.write("\n")
with open(os.path.join(output, "index.html"), "w", encoding="utf-8") as handle:
handle.write(gallery_html(assets))
verify(output)
print("LOWPOLY_CARS_DONE", json.dumps({"assets": len(assets), "output": output}))
if __name__ == "__main__":
main()

View File

@@ -12,7 +12,7 @@ const {
} = require("./lib/scene-layers"); } = require("./lib/scene-layers");
const { digest: glbDigest } = require("./glb-digest"); const { digest: glbDigest } = require("./glb-digest");
const { buildVehicleRoute: buildPreviewVehicleRoute } = require("./lib/vehicle-route"); const { buildVehicleRoute: buildPreviewVehicleRoute } = require("./lib/vehicle-route");
const { makeVehicleGltf: makePreviewVehicleGltf } = require("./lib/vehicle-model"); const { writePreviewVehicleLibrary } = require("./lib/vehicle-library");
const { const {
cesiumPreviewHtml, cesiumPreviewHtml,
previewSummary, previewSummary,
@@ -468,13 +468,13 @@ function writeCesiumPreview(area) {
const startedAt = new Date(started).toISOString(); const startedAt = new Date(started).toISOString();
fs.mkdirSync(path.dirname(htmlPath), { recursive: true }); fs.mkdirSync(path.dirname(htmlPath), { recursive: true });
writeVehicleRoute(area); writeVehicleRoute(area);
writeVehicleModel(area); const vehicleModelNames = writeVehicleModel(area);
writeCesiumPreviewSupportFiles(path.dirname(htmlPath)); writeCesiumPreviewSupportFiles(path.dirname(htmlPath));
const glbName = path.basename(area.outputs.glb); const glbName = path.basename(area.outputs.glb);
const metadataName = path.basename(area.outputs.metadata); const metadataName = path.basename(area.outputs.metadata);
const routeName = path.basename(area.outputs.vehicleRoute); const routeName = path.basename(area.outputs.vehicleRoute);
const vehicleModelName = path.basename(area.outputs.vehicleModel); const vehicleModelName = path.basename(area.outputs.vehicleModel);
fs.writeFileSync(htmlPath, cesiumPreviewHtml(glbName, metadataName, routeName, vehicleModelName, area.id)); fs.writeFileSync(htmlPath, cesiumPreviewHtml(glbName, metadataName, routeName, vehicleModelName, area.id, vehicleModelNames));
console.log(`Cesium preview: ${htmlPath}`); console.log(`Cesium preview: ${htmlPath}`);
const finished = Date.now(); const finished = Date.now();
writeStageManifest(area, { writeStageManifest(area, {
@@ -510,10 +510,14 @@ function writeVehicleRoute(area) {
} }
function writeVehicleModel(area) { function writeVehicleModel(area) {
const gltf = makePreviewVehicleGltf();
fs.mkdirSync(path.dirname(area.outputs.vehicleModel), { recursive: true }); fs.mkdirSync(path.dirname(area.outputs.vehicleModel), { recursive: true });
fs.writeFileSync(area.outputs.vehicleModel, `${JSON.stringify(gltf, null, 2)}\n`); const outDir = path.dirname(area.outputs.vehicleModel);
console.log(`Vehicle model: ${area.outputs.vehicleModel}`); const fileStem = path.basename(area.outputs.vehicleModel, ".gltf").replace(/-vehicle-car$/, "");
const models = writePreviewVehicleLibrary(outDir, fileStem);
// Preserve the existing output/manifest contract for old preview HTML.
fs.copyFileSync(path.join(outDir, models[0]), area.outputs.vehicleModel);
console.log(`Vehicle models: ${models.length} candidates in ${path.dirname(area.outputs.vehicleModel)}`);
return models;
} }
function sceneGeojsonRecords(area) { function sceneGeojsonRecords(area) {

View File

@@ -13,13 +13,14 @@ function writeCesiumPreviewSupportFiles(outDir) {
} }
} }
function cesiumPreviewHtml(glbName, metadataName, routeName, vehicleModelName, areaId) { function cesiumPreviewHtml(glbName, metadataName, routeName, vehicleModelName, areaId, vehicleModelNames = []) {
const previewConfig = { const previewConfig = {
areaId, areaId,
glbName, glbName,
metadataName, metadataName,
routeName, routeName,
vehicleModelName, vehicleModelName,
vehicleModelNames,
}; };
return `<!doctype html> return `<!doctype html>
<html lang="zh-CN"> <html lang="zh-CN">

View File

@@ -37,7 +37,7 @@
const viewer = createViewer(); const viewer = createViewer();
setLoadingMessage("Loading model", config.glbName || ""); setLoadingMessage("Loading model", config.glbName || "");
const assets = await loadSceneAssets(viewer, metadata, placement); const assets = await loadSceneAssets(viewer, metadata, placement);
const cruise = addVehicleCruises(viewer, routeData, config.vehicleModelName); const cruise = addVehicleCruises(viewer, routeData, config.vehicleModelNames, config.vehicleModelName);
const cameras = createCameraPresets(viewer, metadata, placement, cruise); const cameras = createCameraPresets(viewer, metadata, placement, cruise);
buildAssetToggles(assets); buildAssetToggles(assets);
@@ -422,7 +422,7 @@
return stopFollow; return stopFollow;
} }
function addVehicleCruises(viewer, routeData, vehicleModelName) { function addVehicleCruises(viewer, routeData, vehicleModelNames, fallbackVehicleModelName) {
const segments = ((routeData && (routeData.routes || routeData.segments)) || []) const segments = ((routeData && (routeData.routes || routeData.segments)) || [])
.filter((segment) => segment.coordinates && segment.coordinates.length >= 2) .filter((segment) => segment.coordinates && segment.coordinates.length >= 2)
.slice(0, 5); .slice(0, 5);
@@ -436,7 +436,8 @@
viewer.clock.shouldAnimate = segments.length > 0; viewer.clock.shouldAnimate = segments.length > 0;
const vehicles = segments.map((segment, index) => { const vehicles = segments.map((segment, index) => {
const vehicle = addCruiseVehicle(viewer, segment, index, start, speed, vehicleModelName); const vehicle = addCruiseVehicle(viewer, segment, index, start, speed,
selectedVehicleModelName(vehicleModelNames, fallbackVehicleModelName));
const option = document.createElement("option"); const option = document.createElement("option");
option.value = String(index); option.value = String(index);
option.textContent = routeLabel(segment, index); option.textContent = routeLabel(segment, index);
@@ -450,6 +451,14 @@
}; };
} }
function selectedVehicleModelName(modelNames, fallbackModelName) {
const choices = Array.isArray(modelNames) && modelNames.length
? modelNames
: [fallbackModelName];
const usable = choices.filter(Boolean);
return usable[Math.floor(Math.random() * usable.length)] || "";
}
function addCruiseVehicle(viewer, segment, index, start, speed, vehicleModelName) { function addCruiseVehicle(viewer, segment, index, start, speed, vehicleModelName) {
const route = prepareRoute(segment); const route = prepareRoute(segment);
const positions = new Cesium.CallbackProperty((time, result) => { const positions = new Cesium.CallbackProperty((time, result) => {
@@ -482,9 +491,10 @@
orientation: routeOrientation(route, start, speed, 0.0), orientation: routeOrientation(route, start, speed, 0.0),
model: { model: {
uri: vehicleModelName, uri: vehicleModelName,
scale: 1.0, // Keep the library's world scale visible. A minimum screen size made
minimumPixelSize: 24, // long trucks balloon in overview and at intersections.
maximumScale: 80 scale: 0.72,
minimumPixelSize: 0
} }
}); });
return { return {

View File

@@ -0,0 +1,49 @@
"use strict";
const fs = require("fs");
const path = require("path");
const VEHICLE_IDS = [
"car_a01_002",
"car_a02_002",
"car_a03_001",
"truck_a01_001",
"truck_a02_001",
"truck_a03_001",
];
const LIBRARY_ROOT = path.resolve(__dirname, "..", "..", "assets", "models", "custom", "lowpoly_cars");
const TEXTURE_NAME = "color_512x512.jpg";
const REVERSED_MODEL_IDS = new Set(["truck_a03_001"]);
function writePreviewVehicleLibrary(outDir, fileStem) {
const textureOutput = `${fileStem}-vehicle-texture.jpg`;
fs.mkdirSync(outDir, { recursive: true });
fs.copyFileSync(path.join(LIBRARY_ROOT, "textures", TEXTURE_NAME), path.join(outDir, textureOutput));
return VEHICLE_IDS.map((id) => {
const modelName = `${fileStem}-vehicle-${id}.gltf`;
const binName = `${fileStem}-vehicle-${id}.bin`;
const sourceDir = path.join(LIBRARY_ROOT, id);
const gltf = JSON.parse(fs.readFileSync(path.join(sourceDir, "model.gltf"), "utf8"));
for (const image of gltf.images || []) image.uri = textureOutput;
for (const buffer of gltf.buffers || []) buffer.uri = binName;
if (REVERSED_MODEL_IDS.has(id)) {
// The source's longitudinal PCA axis points rearward for this truck.
for (const node of gltf.nodes || []) node.rotation = [0, 1, 0, 0];
}
for (const material of gltf.materials || []) {
const pbr = material.pbrMetallicRoughness || (material.pbrMetallicRoughness = {});
// Match the Cesium foliage profile: lift albedo first, then use the
// texture itself as a modest shadow-side floor.
pbr.baseColorFactor = [2.1, 2.1, 2.1, 1];
if (pbr.baseColorTexture) {
material.emissiveTexture = { ...pbr.baseColorTexture };
material.emissiveFactor = [0.25, 0.25, 0.25];
}
}
fs.writeFileSync(path.join(outDir, modelName), `${JSON.stringify(gltf, null, 2)}\n`);
fs.copyFileSync(path.join(sourceDir, "model.bin"), path.join(outDir, binName));
return modelName;
});
}
module.exports = { VEHICLE_IDS, REVERSED_MODEL_IDS, writePreviewVehicleLibrary };

View File

@@ -7,6 +7,7 @@ const os = require("os");
const path = require("path"); const path = require("path");
const { cesiumPreviewHtml } = require("./lib/area-preview"); const { cesiumPreviewHtml } = require("./lib/area-preview");
const { makeVehicleGltf } = require("./lib/vehicle-model"); const { makeVehicleGltf } = require("./lib/vehicle-model");
const { VEHICLE_IDS, REVERSED_MODEL_IDS, writePreviewVehicleLibrary } = require("./lib/vehicle-library");
const { allowedTurns, buildVehicleRoute, classifyConnection } = require("./lib/vehicle-route"); const { allowedTurns, buildVehicleRoute, classifyConnection } = require("./lib/vehicle-route");
const tempDir = fs.mkdtempSync(path.join(os.tmpdir(), "preview-assets-")); const tempDir = fs.mkdtempSync(path.join(os.tmpdir(), "preview-assets-"));
@@ -85,17 +86,39 @@ assert.equal(
vehicle.buffers[0].byteLength, vehicle.buffers[0].byteLength,
); );
const vehicleLibraryRoot = path.join(__dirname, "..", "assets", "models", "custom", "lowpoly_cars");
if (fs.existsSync(vehicleLibraryRoot)) {
const libraryDir = path.join(tempDir, "vehicle-library");
const models = writePreviewVehicleLibrary(libraryDir, "fixture");
assert.deepEqual(models, VEHICLE_IDS.map((id) => `fixture-vehicle-${id}.gltf`));
assert.equal(models.length, 6);
assert.ok(fs.existsSync(path.join(libraryDir, "fixture-vehicle-texture.jpg")));
for (const model of models) {
const gltf = JSON.parse(fs.readFileSync(path.join(libraryDir, model), "utf8"));
assert.deepEqual(gltf.images.map((image) => image.uri), ["fixture-vehicle-texture.jpg"]);
assert.equal(gltf.buffers[0].uri, model.replace(/\.gltf$/, ".bin"));
assert.deepEqual(gltf.materials[0].pbrMetallicRoughness.baseColorFactor, [2.1, 2.1, 2.1, 1]);
assert.deepEqual(gltf.materials[0].emissiveFactor, [0.25, 0.25, 0.25]);
assert.equal(gltf.materials[0].emissiveTexture.index, gltf.materials[0].pbrMetallicRoughness.baseColorTexture.index);
const reversed = model.includes("truck_a03_001");
assert.equal(reversed, REVERSED_MODEL_IDS.has(model.match(/vehicle-(.+)\.gltf$/)[1]));
assert.equal(gltf.nodes.every((node) => JSON.stringify(node.rotation || []) === JSON.stringify([0, 1, 0, 0])), reversed);
}
}
const html = cesiumPreviewHtml( const html = cesiumPreviewHtml(
"scene<&>.glb", "scene<&>.glb",
"scene.json", "scene.json",
"route.json", "route.json",
"vehicle.gltf", "vehicle.gltf",
"north<&>\u2028valley", "north<&>\u2028valley",
["car-a.gltf", "truck-a.gltf"],
); );
assert.match(html, /<title>north&lt;&amp;&gt;\u2028valley Cesium Preview<\/title>/); assert.match(html, /<title>north&lt;&amp;&gt;\u2028valley Cesium Preview<\/title>/);
assert.match(html, /Loading scene&lt;&amp;&gt;\.glb/); assert.match(html, /Loading scene&lt;&amp;&gt;\.glb/);
assert.match(html, /"areaId":"north\\u003c\\u0026\\u003e\\u2028valley"/); assert.match(html, /"areaId":"north\\u003c\\u0026\\u003e\\u2028valley"/);
assert.match(html, /"glbName":"scene\\u003c\\u0026\\u003e\.glb"/); assert.match(html, /"glbName":"scene\\u003c\\u0026\\u003e\.glb"/);
assert.match(html, /"vehicleModelNames":\["car-a\.gltf","truck-a\.gltf"\]/);
assert.match(html, /id="viewMode"/); assert.match(html, /id="viewMode"/);
assert.match(html, /data-view-mode="inspect"/); assert.match(html, /data-view-mode="inspect"/);
assert.match(html, /id="semanticToggles" class="control-subgroup hidden"/); assert.match(html, /id="semanticToggles" class="control-subgroup hidden"/);