feat: add native road control markings
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.trellis/tasks/08-17-native-road-control-markings/design.md
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# Native Road Control Markings Design
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## Architecture
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The native compiler remains the source of truth. It extends its canonical OSM
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parse with marked crossing nodes, then derives two additive polygon layers from
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the crossing evidence, native directed lanes, and native junction plans:
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```text
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OSM crossing node + native directed lane centerlines + junction plans
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+-- crosswalks.geojson: six zebra stripe polygons per safe crossing
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+-- vehicle_stop_lines.geojson: one safe approach stop-line polygon
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```
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No osm2streets GeoJSON is read. Existing crossing geometry helpers may be
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extracted or adapted only when they operate on native lane data and retain
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native provenance.
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## Source And Placement
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- A source node is eligible only when `highway=crossing` and
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`crossing:markings` is not `no`, `none`, or `unmarked`.
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- The compiler finds native roads containing the crossing's OSM node and uses
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the nearest compatible directed lane centerline to obtain the road tangent.
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- Crosswalk stripes are perpendicular to that tangent and constrained to the
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native road width. Existing fixed zebra dimensions are retained initially:
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six 0.45m stripes with 0.45m gaps, 0.45m stripe width, and a highway-based
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stripe length.
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- A stop line is generated only when the crossing can be associated with a
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supported junction approach and a safe outside-of-junction side. Otherwise
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the crosswalk may remain valid but the missing stop line is diagnostic.
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- Duplicate nearby crossing nodes use a stable cluster representative so one
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physical crosswalk does not produce duplicate stripes.
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## Contracts
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`layers/crosswalks.geojson` and `layers/vehicle_stop_lines.geojson` are Polygon
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FeatureCollections. Each feature records its crossing OSM node, source OSM way,
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native directed road/lane when available, direction, placement method, and
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`native-road-crosswalk/v1` or `native-road-stop-line/v1` provenance.
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The Workbench API returns both layers as `state.layers.crosswalks` and
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`state.layers.vehicleStopLines`. Its browser map uses separate toggleable
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layers and selection evidence; the scene-preview toggle leaves real control
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markings visible.
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`catalog.NATIVE_ROAD_LAYERS` maps the sources to existing `crosswalks` and
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`vehicle_stop_lines` material layers. This native adapter must not add them to
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the osm2streets `ROAD_LAYERS` / `SCENE_LAYERS` registry.
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## Compatibility And Rollback
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The new files are additive under `native-road/layers/`. Existing osm2streets
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output and QGIS input are unchanged. Selecting `--road-provider osm2streets`
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remains rollback. A native Blender build treats a missing new layer as an error
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rather than silently omitting a visible marking.
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## Risks
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- Crossing nodes can be detached from a routable road or lie on an ambiguous
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multi-road segment. These become diagnostics rather than guessed geometry.
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- A physical crossing split into several OSM nodes must deduplicate stably.
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- A crosswalk near a non-supported junction may get stripes but no valid stop
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line; this difference must be exposed in workbench provenance.
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