chore(task): archive 08-03-use-low-poly-scrub-bush

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{"_example": "Fill with {\"file\": \"<path>\", \"reason\": \"<why>\"}. Put spec/research files only — no code paths. Run `python3 .trellis/scripts/get_context.py --mode packages` to list available specs. Delete this line once real entries are added."}

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{"_example": "Fill with {\"file\": \"<path>\", \"reason\": \"<why>\"}. Put spec/research files only — no code paths. Run `python3 .trellis/scripts/get_context.py --mode packages` to list available specs. Delete this line once real entries are added."}

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# Use low-poly scrub bush asset
## Goal
Prefer the new custom low-poly scrub bush asset for scrub edge instances and
validate `nantaizi-lake-innovation-valley` Blender/Cesium/preview output.
The user supplied `assets/models/custom/bush_low/bush_low.glb`. The goal is to
test whether using it reduces scrub bush mesh cost and improves Follow
smoothness without losing scrub ground cover or breaking material tinting.
## Requirements
1. Update `blender/generate_scene.py` to prefer
`assets/models/custom/bush_low/bush_low.glb` for scrub edge bushes.
2. Keep `assets/models/custom/bush/bush.glb` as a fallback if the low asset is
missing or fails to import.
3. Preserve deterministic scrub edge sampling and current scrub density budget:
`SCRUB_BUSH_SPACING = 1.8`, `SCRUB_BUSH_LIMIT_PER_PATCH = 60`.
4. Preserve existing material tint behavior based on material names containing
`leaf`, `trunk`, or `twig`.
5. Rebuild `nantaizi-lake-innovation-valley` stages `blender,cesium,preview`.
6. Measure and report:
- `SCENE_DONE.scrub_bushes`
- GLB total nodes
- scrub bush node count
- scrub bush mesh vertex/index bytes or primitive counts from GLB digest
- output GLB size
7. Do not change road/building/tree/vehicle route behavior.
## Acceptance Criteria
- [ ] `generate_scene.py` prefers `bush_low.glb` and falls back to `bush.glb`.
- [ ] `python3 -m py_compile blender/generate_scene.py` passes.
- [ ] `python3 -m unittest blender/tests/test_pure.py` passes.
- [ ] `npm run build:area -- --config config/areas/nantaizi-lake-innovation-valley.json --stages blender,cesium,preview` passes.
- [ ] GLB digest confirms scrub bush nodes remain about `266` and scrub ground
metadata remains present.
- [ ] Task report/changelog records whether `bush_low` meaningfully reduced
mesh cost and whether it is worth keeping.
## Out Of Scope
- Compressing textures or changing baked material export.
- Replacing the preview car asset.
- Runtime LOD implementation.
- Further changing scrub density unless low asset validation shows it is needed.

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# Low-poly scrub bush experiment report
## Outcome
Do not adopt `assets/models/custom/bush_low/bush_low.glb` as the default scrub
edge bush.
The asset successfully reduced geometry cost, but user validation found the
visual result unsatisfactory. The default generator was restored to
`assets/models/custom/bush/bush.glb`.
## Measurements
Commands used during the experiment:
```bash
python3 -m py_compile blender/generate_scene.py
python3 -m unittest blender/tests/test_pure.py
npm run build:area -- --config config/areas/nantaizi-lake-innovation-valley.json --stages blender,cesium,preview
node scripts/glb-digest.js outputs/nantaizi-lake-innovation-valley/nantaizi-lake-innovation-valley.glb --out /tmp/nantaizi-bush-low-glb-digest.json
node scripts/glb-digest.js assets/models/custom/bush/bush.glb --out /tmp/bush-original-digest.json
node scripts/glb-digest.js assets/models/custom/bush_low/bush_low.glb --out /tmp/bush-low-asset-digest.json
```
Low-poly asset geometry:
- Original `bush.glb`: `9.10 MB`, `63,762` vertices, `67,536` indices.
- Experimental `bush_low.glb`: `5.79 MB`, `4,044` vertices, `4,050` indices.
- Texture count stayed at `6`, so file size did not fall proportionally with
geometry.
Nantaizi rebuild while using `bush_low.glb`:
- `SCENE_DONE.scrub_bushes`: `266`
- GLB nodes: `830`
- Scrub bush nodes: `266`
- Scrub bush shared mesh: `4,044` vertices, `4,050` indices
- GLB size: `27.51 MB`
- Metadata scrub polygons: `5`
## Decision
This proved geometry reduction works, but this particular low-poly model is not
good enough visually. Keep the current density budget and original default bush
asset for now. The next useful direction is a better-authored low-poly bush:
same approximate silhouette/volume as the original, lower geometry, and reduced
or compressed texture payload.

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"title": "Use low-poly scrub bush asset",
"description": "Prefer the new custom low-poly scrub bush asset and validate nantaizi output.",
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