feat: add Cesium semantic inspection mode
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@@ -13,10 +13,12 @@
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const toggleFps = document.getElementById("toggleFps");
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const toggleDiagnostics = document.getElementById("toggleDiagnostics");
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const assetToggles = document.getElementById("assetToggles");
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const semanticToggles = document.getElementById("semanticToggles");
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const vehicleSelect = document.getElementById("vehicleSelect");
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const speedControl = document.getElementById("speedControl");
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const speedLabel = document.getElementById("speedLabel");
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const cameraButtons = Array.from(document.querySelectorAll("[data-camera]"));
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const viewModeButtons = Array.from(document.querySelectorAll("[data-view-mode]"));
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// Status carries two kinds of message: the scene summary, which is what the
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// panel should read whenever nothing else is going on, and transient notes
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@@ -39,7 +41,8 @@
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const cameras = createCameraPresets(viewer, metadata, placement, cruise);
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buildAssetToggles(assets);
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bindRuntimeControls(viewer, assets, cruise, cameras);
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buildSemanticToggles(viewer, assets, placement);
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bindRuntimeControls(viewer, assets, cruise, cameras, placement);
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startDiagnostics(viewer, metadata, assets, cruise, placement);
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cameras.overview();
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baseStatus = summaryText(metadata, assets, cruise);
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@@ -167,28 +170,47 @@
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for (const asset of normalizedAssets(metadata)) {
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const id = asset.id || "asset-" + loaded.length;
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const label = asset.label || asset.id || asset.url;
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try {
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const model = await Cesium.Model.fromGltfAsync({
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url: asset.url,
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modelMatrix: placement.modelMatrix,
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scale: Number(asset.scale || 1.0)
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});
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model.show = asset.enabled !== false;
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viewer.scene.primitives.add(model);
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loaded.push({ id, label, url: asset.url, model, error: null });
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} catch (error) {
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console.error(error);
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loaded.push({ id, label, url: asset.url, model: null, error });
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}
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const entry = { ...asset, id, label, model: null, error: null };
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loaded.push(entry);
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// Semantic assets are inspection aids. Defer their network and GPU cost
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// until the user explicitly switches out of the normal scene view.
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if (entry.category === "semantic") continue;
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await loadAsset(viewer, entry, placement);
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}
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if (!loaded.some((asset) => asset.model)) {
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if (!loaded.some((asset) => asset.model && asset.category !== "semantic")) {
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throw new Error("No scene model could be loaded (" + loaded.length + " declared)");
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}
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return loaded;
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}
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async function loadAsset(viewer, asset, placement) {
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if (asset.model || asset.error) return asset.model;
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if (asset.loading) return asset.loading;
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asset.loading = Cesium.Model.fromGltfAsync({
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url: asset.url,
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modelMatrix: placement.modelMatrix,
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scale: Number(asset.scale || 1.0)
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}).then((model) => {
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model.show = asset.enabled !== false;
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viewer.scene.primitives.add(model);
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asset.model = model;
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return model;
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}).catch((error) => {
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console.error(error);
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asset.error = error;
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return null;
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}).finally(() => {
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asset.loading = null;
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});
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return asset.loading;
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}
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function liveAssets(assets) {
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return assets.filter((asset) => asset.model);
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return assets.filter((asset) => asset.model && asset.category !== "semantic");
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}
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function semanticAssets(assets) {
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return assets.filter((asset) => asset.category === "semantic");
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}
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// A single-asset scene keeps the plain "Scene" checkbox; a multi-asset one
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@@ -221,8 +243,40 @@
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toggleScene.indeterminate = shown > 0 && shown < live.length;
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}
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function bindRuntimeControls(viewer, assets, cruise, cameras) {
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function buildSemanticToggles(viewer, assets, placement) {
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for (const asset of semanticAssets(assets)) {
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const label = document.createElement("label");
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const input = document.createElement("input");
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input.type = "checkbox";
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input.checked = false;
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input.dataset.assetId = asset.id;
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input.addEventListener("change", async () => {
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if (input.checked) {
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const model = await loadAsset(viewer, asset, placement);
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if (!model) {
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input.checked = false;
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input.disabled = true;
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setStatus(asset.label + " unavailable");
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return;
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}
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model.show = true;
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} else if (asset.model) {
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asset.model.show = false;
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}
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setStatus(asset.label + (input.checked ? " visible" : " hidden"));
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});
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label.appendChild(input);
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label.appendChild(document.createTextNode(" " + asset.label));
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semanticToggles.appendChild(label);
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asset.toggle = input;
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}
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}
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function bindRuntimeControls(viewer, assets, cruise, cameras, placement) {
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const hasVehicles = cruise.vehicles.length > 0;
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const hasSemanticAssets = semanticAssets(assets).length > 0;
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const sceneLabel = toggleScene.closest("label");
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let viewMode = "scene";
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toggleScene.addEventListener("change", () => {
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for (const asset of liveAssets(assets)) {
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@@ -245,6 +299,58 @@
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diagnosticsEl.classList.toggle("hidden", !toggleDiagnostics.checked);
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});
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async function setViewMode(nextMode) {
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if (nextMode === viewMode) return;
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viewMode = nextMode;
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const inspecting = viewMode === "inspect";
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for (const button of viewModeButtons) {
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button.setAttribute("aria-pressed", String(button.dataset.viewMode === viewMode));
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}
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semanticToggles.classList.toggle("hidden", !inspecting);
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assetToggles.classList.toggle("hidden", inspecting);
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if (sceneLabel) sceneLabel.classList.toggle("hidden", inspecting);
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if (!inspecting) {
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for (const asset of semanticAssets(assets)) {
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if (asset.model) asset.model.show = false;
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}
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for (const asset of liveAssets(assets)) asset.model.show = toggleScene.checked;
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setStatus("Scene view");
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return;
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}
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for (const asset of liveAssets(assets)) asset.model.show = false;
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await Promise.all(semanticAssets(assets).map(async (asset) => {
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const model = await loadAsset(viewer, asset, placement);
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if (!model) {
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if (asset.toggle) {
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asset.toggle.checked = false;
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asset.toggle.disabled = true;
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}
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return;
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}
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model.show = true;
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if (asset.toggle) asset.toggle.checked = true;
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}));
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if (viewMode !== "inspect") {
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for (const asset of semanticAssets(assets)) {
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if (asset.model) asset.model.show = false;
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}
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return;
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}
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setStatus("Inspection view");
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}
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for (const button of viewModeButtons) {
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if (button.dataset.viewMode === "inspect" && !hasSemanticAssets) {
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button.disabled = true;
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continue;
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}
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button.addEventListener("click", () => {
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void setViewMode(button.dataset.viewMode);
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});
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}
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let stopFollow = function () {};
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if (hasVehicles) {
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stopFollow = bindCruiseControls(viewer, cruise);
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