feat: consume manifest-driven native roads
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@@ -50,20 +50,6 @@ SCENE_STYLE_FILE = "osm2streets_scene_style.json"
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# Native-road output intentionally maps into existing scene material layers.
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# It is a provider adapter, not a second scene-layer registry.
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NATIVE_ROAD_LAYERS = (
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{"source": "road_surface", "material_layer": "road_surface"},
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{"source": "edge_lines", "material_layer": "lane_separators"},
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{"source": "intersection_surface", "material_layer": "intersection_surface"},
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{"source": "sidewalk_surface", "material_layer": "sidewalks"},
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{"source": "lane_separators", "material_layer": "lane_separators"},
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{"source": "center_lines", "material_layer": "center_lines"},
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{"source": "direction_arrows", "material_layer": "lane_arrows_webscale"},
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{"source": "turn_arrows", "material_layer": "lane_arrows_webscale"},
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{"source": "crosswalks", "material_layer": "crosswalks"},
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{"source": "vehicle_stop_lines", "material_layer": "vehicle_stop_lines"},
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)
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# Material specs. `kind` selects the builder:
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# solid — flat base colour
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# textured — Poly Haven diffuse + normal, optionally tinted
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