Refactor fountain assembly module
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49
blender/osmassets/fountain.py
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49
blender/osmassets/fountain.py
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"""Fountain feature assembly (`amenity=fountain`)."""
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import math
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import bpy
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from osmassets.mesh import link_object_to_collection
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def assemble(name, x, y, collection, materials):
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def cylinder(part_name, radius, depth, z, material, vertices=48):
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bpy.ops.mesh.primitive_cylinder_add(
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vertices=vertices, radius=radius, depth=depth,
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location=(x, y, z))
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obj = bpy.context.object
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obj.name = name + "_" + part_name
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link_object_to_collection(obj, collection)
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obj.data.materials.append(material)
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for polygon in obj.data.polygons:
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polygon.use_smooth = True
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return obj
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basin = cylinder("Basin", 3.0, 0.32, 0.16,
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materials["fountain_stone"])
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basin["osm_feature"] = "amenity=fountain"
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cylinder("Water", 2.52, 0.045, 0.335,
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materials["fountain_water"])
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cylinder("Pedestal", 0.30, 0.78, 0.72,
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materials["fountain_stone"], vertices=32)
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bpy.ops.mesh.primitive_uv_sphere_add(
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segments=20, ring_count=10, radius=0.22,
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location=(x, y, 1.30))
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crown = bpy.context.object
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crown.name = name + "_Water_Crown"
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link_object_to_collection(crown, collection)
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crown.data.materials.append(materials["fountain_spray"])
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for index in range(8):
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angle = math.tau * index / 8.0
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radius = 0.50
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bpy.ops.mesh.primitive_uv_sphere_add(
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segments=12, ring_count=6, radius=0.075,
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location=(x + math.cos(angle) * radius,
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y + math.sin(angle) * radius,
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1.02 + 0.10 * math.sin(angle * 2.0)))
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droplet = bpy.context.object
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droplet.name = name + "_Droplet_" + str(index + 1)
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link_object_to_collection(droplet, collection)
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droplet.data.materials.append(materials["fountain_spray"])
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