feat(preview): add traffic signal visualization
This commit is contained in:
@@ -10,6 +10,8 @@
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const toggleScene = document.getElementById("toggleScene");
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const toggleRoutes = document.getElementById("toggleRoutes");
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const toggleVehicles = document.getElementById("toggleVehicles");
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const toggleSignals = document.getElementById("toggleSignals");
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const signalsControl = document.getElementById("signalsControl");
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const toggleFps = document.getElementById("toggleFps");
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const toggleDiagnostics = document.getElementById("toggleDiagnostics");
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const assetToggles = document.getElementById("assetToggles");
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@@ -33,17 +35,19 @@
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setLoadingMessage("Loading scene", config.areaId || "");
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const metadata = await fetchJson(config.metadataName);
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const routeData = await fetchOptionalJson(config.routeName);
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const signalData = await fetchOptionalJson(config.trafficSignalsName);
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const placement = scenePlacement(metadata);
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const viewer = createViewer();
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setLoadingMessage("Loading model", config.glbName || "");
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const assets = await loadSceneAssets(viewer, metadata, placement);
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const cruise = addVehicleCruises(viewer, routeData, config.vehicleModelNames, config.vehicleModelName);
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const trafficSignals = addTrafficSignals(viewer, signalData);
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const cameras = createCameraPresets(viewer, metadata, placement, cruise);
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buildAssetToggles(assets);
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buildSemanticToggles(viewer, assets, placement);
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bindRuntimeControls(viewer, assets, cruise, cameras, placement);
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startDiagnostics(viewer, metadata, assets, cruise, placement);
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bindRuntimeControls(viewer, assets, cruise, cameras, placement, trafficSignals);
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startDiagnostics(viewer, metadata, assets, cruise, placement, trafficSignals);
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cameras.overview();
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baseStatus = summaryText(metadata, assets, cruise);
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setStatus(baseStatus);
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@@ -52,7 +56,7 @@
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document.body.classList.add("scene-ready");
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// Handle for the browser console and for headless checks: everything else
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// in here is closed over by the IIFE and unreachable from outside.
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window.osmPreview = { viewer, metadata, placement, assets, cruise, cameras };
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window.osmPreview = { viewer, metadata, placement, assets, cruise, trafficSignals, cameras };
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}
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async function fetchJson(url) {
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@@ -272,7 +276,7 @@
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}
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}
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function bindRuntimeControls(viewer, assets, cruise, cameras, placement) {
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function bindRuntimeControls(viewer, assets, cruise, cameras, placement, trafficSignals) {
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const hasVehicles = cruise.vehicles.length > 0;
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const hasSemanticAssets = semanticAssets(assets).length > 0;
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const sceneLabel = toggleScene.closest("label");
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@@ -292,6 +296,14 @@
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toggleVehicles.addEventListener("change", () => {
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for (const vehicle of cruise.vehicles) vehicle.entity.show = toggleVehicles.checked;
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});
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if (!trafficSignals.entities.length) {
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signalsControl.classList.add("hidden");
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} else {
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toggleSignals.addEventListener("change", () => {
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trafficSignals.show = toggleSignals.checked;
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setStatus(toggleSignals.checked ? "Signals visible" : "Signals hidden");
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});
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}
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toggleFps.addEventListener("change", () => {
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viewer.scene.debugShowFramesPerSecond = toggleFps.checked;
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});
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@@ -451,6 +463,174 @@
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};
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}
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function addTrafficSignals(viewer, signalData) {
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const anchors = (signalData?.signals || []).filter((signal) => Number.isFinite(signal.longitude) && Number.isFinite(signal.latitude));
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const entities = [];
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const start = Cesium.JulianDate.now();
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for (const signal of anchors) {
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const mastReach = Number(signal.mastReachMeters) || 4.5;
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const countdownOffset = -1.15;
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const polePosition = signalPosition(signal, 0, 0, 3.35);
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const headPosition = signalPosition(signal, 0, -mastReach, 6.25);
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const frame = signalHeadFrame(signal, headPosition);
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const pole = viewer.entities.add({
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position: polePosition,
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cylinder: { length: 6.7, topRadius: 0.10, bottomRadius: 0.14, material: Cesium.Color.fromCssColorString("#273139") },
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});
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// The mast arm begins at the curbside pole and reaches above the approach
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// lanes. A separate mast at the opposite approach controls oncoming cars.
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const arm = viewer.entities.add({
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polyline: {
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positions: [signalPosition(signal, 0, 0, 6.25), headPosition],
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width: 9,
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material: Cesium.Color.fromCssColorString("#273139"),
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arcType: Cesium.ArcType.NONE,
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},
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});
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const head = viewer.entities.add({
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position: headPosition,
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orientation: frame.orientation,
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box: { dimensions: new Cesium.Cartesian3(0.68, 0.30, 1.62), material: Cesium.Color.fromCssColorString("#182024") },
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});
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entities.push(pole, arm, head);
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for (const [index, state] of ["red", "yellow", "green"].entries()) {
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const bulb = viewer.entities.add({
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// The lens sits on the explicit approach-facing normal of the head,
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// not at an angle inferred from the box's local axes.
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position: signalLensPosition(headPosition, frame, 0.18, 0.49 - index * 0.50),
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ellipsoid: {
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radii: new Cesium.Cartesian3(0.22, 0.22, 0.22),
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material: new Cesium.ColorMaterialProperty(new Cesium.CallbackProperty((time) => signalColor(signal.phaseGroup, state, time, start), false)),
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},
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});
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entities.push(bulb);
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}
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// The countdown board mounts on the mast between the head and pole,
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// rather than protruding beyond the signal on the roadway side.
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const counterPosition = signalPanelPosition(headPosition, frame, countdownOffset, 0.05, 0);
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const counter = viewer.entities.add({
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position: counterPosition,
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orientation: frame.orientation,
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box: {
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dimensions: new Cesium.Cartesian3(0.82, 0.14, 0.56),
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material: Cesium.Color.fromCssColorString("#251f1c"),
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distanceDisplayCondition: new Cesium.DistanceDisplayCondition(0, 220),
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},
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});
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const countdown = createSevenSegmentCountdown(
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viewer,
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signal,
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start,
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headPosition,
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frame,
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countdownOffset,
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);
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entities.push(counter, ...countdown);
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}
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return {
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entities,
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count: anchors.length,
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set show(value) { for (const entity of entities) entity.show = value; },
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};
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}
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function signalPosition(signal, longitudinalMeters, lateralMeters, height) {
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const heading = Cesium.Math.toRadians(signal.headingDegrees);
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const latitude = signal.latitude + (longitudinalMeters * Math.cos(heading) - lateralMeters * Math.sin(heading)) / 110540;
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const longitude = signal.longitude + (longitudinalMeters * Math.sin(heading) + lateralMeters * Math.cos(heading)) /
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(111320 * Math.cos(Cesium.Math.toRadians(signal.latitude)));
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return Cesium.Cartesian3.fromDegrees(longitude, latitude, height);
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}
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function signalHeadFrame(signal, position) {
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const enu = Cesium.Transforms.eastNorthUpToFixedFrame(position);
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// headingDegrees is the approach's travel direction into the junction.
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// The signal's front must point back toward that approaching traffic.
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const heading = Cesium.Math.toRadians(signal.headingDegrees);
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const localFace = new Cesium.Cartesian3(-Math.sin(heading), -Math.cos(heading), 0);
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const face = Cesium.Matrix4.multiplyByPointAsVector(enu, localFace, new Cesium.Cartesian3());
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Cesium.Cartesian3.normalize(face, face);
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const up = Cesium.Cartesian3.normalize(position, new Cesium.Cartesian3());
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const across = Cesium.Cartesian3.cross(face, up, new Cesium.Cartesian3());
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Cesium.Cartesian3.normalize(across, across);
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const rotation = new Cesium.Matrix3(
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across.x, face.x, up.x,
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across.y, face.y, up.y,
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across.z, face.z, up.z,
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);
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return { across, face, up, orientation: Cesium.Quaternion.fromRotationMatrix(rotation, new Cesium.Quaternion()) };
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}
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function signalLensPosition(headPosition, frame, faceOffset, verticalOffset) {
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const point = Cesium.Cartesian3.multiplyByScalar(frame.face, faceOffset, new Cesium.Cartesian3());
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Cesium.Cartesian3.add(headPosition, point, point);
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const vertical = Cesium.Cartesian3.multiplyByScalar(frame.up, verticalOffset, new Cesium.Cartesian3());
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return Cesium.Cartesian3.add(point, vertical, point);
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}
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function signalPanelPosition(headPosition, frame, acrossOffset, faceOffset, verticalOffset) {
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const point = signalLensPosition(headPosition, frame, faceOffset, verticalOffset);
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const across = Cesium.Cartesian3.multiplyByScalar(frame.across, acrossOffset, new Cesium.Cartesian3());
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return Cesium.Cartesian3.add(point, across, point);
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}
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function createSevenSegmentCountdown(viewer, signal, start, headPosition, frame, boardAcross) {
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const digitMap = { "0": "abcedf", "1": "bc", "2": "abged", "3": "abgcd", "4": "fgbc", "5": "afgcd", "6": "afgecd", "7": "abc", "8": "abcdefg", "9": "abfgcd" };
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const shape = {
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a: [0, 0.18, 0.20, 0.025, 0.035], b: [0.10, 0.085, 0.035, 0.025, 0.15],
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c: [0.10, -0.085, 0.035, 0.025, 0.15], d: [0, -0.18, 0.20, 0.025, 0.035],
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e: [-0.10, -0.085, 0.035, 0.025, 0.15], f: [-0.10, 0.085, 0.035, 0.025, 0.15],
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g: [0, 0, 0.20, 0.025, 0.035],
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};
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const result = [];
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for (const [digitIndex, digitAcross] of [-0.17, 0.17].entries()) {
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for (const [name, [x, z, width, depth, height]] of Object.entries(shape)) {
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result.push(viewer.entities.add({
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// The visible panel x-axis is the inverse of the signal frame's
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// across axis. Mirror the LED layout once here to keep digits normal.
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position: signalPanelPosition(headPosition, frame, boardAcross - digitAcross - x, 0.18, z),
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orientation: frame.orientation,
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box: {
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dimensions: new Cesium.Cartesian3(width, depth, height),
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material: new Cesium.ColorMaterialProperty(new Cesium.CallbackProperty((time) => signalActiveColor(signal.phaseGroup, time, start), false)),
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show: new Cesium.CallbackProperty((time) => {
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const value = String(signalPhase(signal.phaseGroup, time, start).remaining).padStart(2, "0")[digitIndex];
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return (digitMap[value] || "").includes(name);
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}, false),
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distanceDisplayCondition: new Cesium.DistanceDisplayCondition(0, 220),
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},
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}));
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}
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}
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return result;
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}
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function signalColor(group, state, time, start) {
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const active = signalPhase(group, time, start).active;
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const color = signalBaseColor(state);
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return state === active ? color : Cesium.Color.multiplyByScalar(color, 0.35, new Cesium.Color());
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}
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function signalActiveColor(group, time, start) {
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return signalBaseColor(signalPhase(group, time, start).active);
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}
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function signalBaseColor(state) {
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return Cesium.Color.fromCssColorString({ red: "#ee3f39", yellow: "#f7bf37", green: "#43cf71" }[state]);
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}
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function signalPhase(group, time, start) {
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const second = ((Cesium.JulianDate.secondsDifference(time, start) % 20) + 20) % 20;
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if (group === 0) {
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if (second < 8) return { active: "green", remaining: Math.ceil(8 - second) };
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if (second < 10) return { active: "yellow", remaining: Math.ceil(10 - second) };
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return { active: "red", remaining: Math.ceil(20 - second) };
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}
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if (second < 10) return { active: "red", remaining: Math.ceil(10 - second) };
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if (second < 18) return { active: "green", remaining: Math.ceil(18 - second) };
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return { active: "yellow", remaining: Math.ceil(20 - second) };
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}
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function selectedVehicleModelName(modelNames, fallbackModelName) {
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const choices = Array.isArray(modelNames) && modelNames.length
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? modelNames
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@@ -731,7 +911,7 @@
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// Camera-dependent readouts have to track the camera, so refresh off the
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// render loop rather than a fixed timer, throttled to stay off the hot path.
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function startDiagnostics(viewer, metadata, assets, cruise, placement) {
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function startDiagnostics(viewer, metadata, assets, cruise, placement, trafficSignals) {
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const center = placement.position;
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const stats = metadata.scene_stats || {};
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const failed = assets.filter((asset) => asset.error);
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@@ -747,6 +927,7 @@
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"Camera range: " + Math.round(distance) + " m",
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"Assets: " + liveAssets(assets).length + " model(s)",
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"Vehicles: " + cruise.vehicles.length,
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"Signals: " + trafficSignals.count,
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"Buildings: " + Number(stats.buildings || 0),
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"Trees: " + Number(stats.trees || 0),
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"Road layer source: " + (metadata.source_geojson ? "osm2streets" : "OSM fallback")
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