fix: use live V2X vehicles only in preview

This commit is contained in:
2026-08-24 14:42:31 +08:00
parent ee273c5cd6
commit b7031f145a
10 changed files with 240 additions and 52 deletions

View File

@@ -48,7 +48,6 @@
const metadata = await fetchJson(config.metadataName);
const descriptor = config.previewDescriptorName ? await fetchOptionalJson(config.previewDescriptorName) : null;
adaptPackageManifest(metadata, descriptor);
const routeData = await fetchOptionalJson(config.routeName);
const signalData = await fetchOptionalJson(config.trafficSignalsName);
const placement = scenePlacement(metadata);
const viewer = createViewer();
@@ -56,7 +55,7 @@
const assets = await loadSceneAssets(viewer, metadata, placement);
const trafficStart = Cesium.JulianDate.now();
const trafficSignals = addTrafficSignals(viewer, signalData, trafficStart, assets);
const cruise = addVehicleCruises(viewer, routeData, signalData, trafficStart, config.vehicleModelNames, config.vehicleModelName);
const cruise = createLiveVehicleState();
const cameras = createCameraPresets(viewer, metadata, placement, cruise);
const v2xOverlay = typeof window.createV2xCesiumOverlay === "function"
? window.createV2xCesiumOverlay({ viewer, metadata, placement, config })
@@ -66,7 +65,7 @@
buildSemanticToggles(viewer, assets, placement);
bindRuntimeControls(viewer, assets, cruise, cameras, placement, trafficSignals);
bindVehicleInfoCard(viewer, cruise);
startDiagnostics(viewer, metadata, assets, cruise, placement, trafficSignals);
startDiagnostics(viewer, metadata, assets, cruise, placement, trafficSignals, v2xOverlay);
cameras.overview();
baseStatus = summaryText(metadata, assets, cruise);
setStatus(baseStatus);
@@ -590,6 +589,7 @@
baseSpeed: speed,
state: { selectedIndex: 0 },
simulation,
usingLiveData: false,
};
syncSelectedRouteVisibility(cruise);
return cruise;
@@ -597,10 +597,20 @@
function syncSelectedRouteVisibility(cruise) {
for (let index = 0; index < cruise.vehicles.length; index += 1) {
cruise.vehicles[index].routeEntity.show = toggleRoutes.checked && index === cruise.state.selectedIndex;
cruise.vehicles[index].routeEntity.show = !cruise.usingLiveData && toggleRoutes.checked && index === cruise.state.selectedIndex;
}
}
function createLiveVehicleState() {
return {
vehicles: [],
baseSpeed: 0,
state: { selectedIndex: 0 },
simulation: null,
usingLiveData: true,
};
}
function addTrafficSignals(viewer, signalData, start, assets) {
const dynamic = assets.find((asset) => asset.category === "dynamic" && asset.model);
const countdownModels = new Map(assets
@@ -1324,7 +1334,7 @@
// Camera-dependent readouts have to track the camera, so refresh off the
// render loop rather than a fixed timer, throttled to stay off the hot path.
function startDiagnostics(viewer, metadata, assets, cruise, placement, trafficSignals) {
function startDiagnostics(viewer, metadata, assets, cruise, placement, trafficSignals, v2xOverlay) {
const center = placement.position;
const stats = metadata.scene_stats || {};
const failed = assets.filter((asset) => asset.error);
@@ -1345,11 +1355,9 @@
"Trees: " + Number(stats.trees || 0),
"Road layer source: " + (metadata.source_geojson ? "osm2streets" : "OSM fallback")
];
if (cruise.simulation) {
const simulation = cruise.simulation.diagnostics();
lines.push("Simulation: native-preview-traffic-simulation/v1");
lines.push("Stopped: " + simulation.stoppedVehicles);
lines.push("Queue: " + simulation.queueLength);
if (v2xOverlay?.state) {
lines.push("Vehicle data: " + (v2xOverlay.state.vehicleSource === "live" ? "live V2X" : "waiting for live V2X"));
lines.push("Live vehicles: " + v2xOverlay.state.vehicles.size);
}
if (failed.length) {
lines.push("Failed assets: " + failed.map((asset) => asset.url).join(", "));
@@ -1371,7 +1379,7 @@
return [
config.areaId,
liveAssets(assets).map((asset) => asset.url).join(", "),
cruise.vehicles.length ? "vehicles " + cruise.vehicles.length : "no drivable route",
"live V2X vehicles only",
"buildings " + Number(stats.buildings || 0),
"trees " + Number(stats.trees || 0)
].filter(Boolean).join(" | ");