chore(task): archive 08-03-extract-road-module

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# Implementation Plan
## Checklist
1. Capture a parity baseline before product-code edits.
2. Add `blender/osmassets/roads.py` with current GeoJSON road layer assembly
and OSM fallback logic.
3. Import `roads.py` in `blender/generate_scene.py`.
4. Remove inline `add_geojson_layer()` from `generate_scene.py`.
5. Replace the GeoJSON road layer call site with
`roads.assemble_geojson_layer(...)`.
6. Replace the OSM fallback loop with `roads.assemble_osm_fallback(...)`.
7. Run Python validation:
- `python3 -m py_compile blender/osmassets/roads.py`
- `python3 -m py_compile blender/generate_scene.py`
- `python3 -m unittest blender/tests/test_pure.py`
8. Capture parity after the refactor.
9. Compare before/after parity snapshots and inspect any non-ignored diff.
10. Update `.trellis/spec` and `docs/changelog.md` only for durable status or
convention changes discovered during implementation.
11. Commit, archive the task, and record the journal entry.
## Validation Commands
```bash
node scripts/parity.js capture road-module-before --stages blender,cesium
python3 -m py_compile blender/osmassets/roads.py
python3 -m py_compile blender/generate_scene.py
python3 -m unittest blender/tests/test_pure.py
node scripts/parity.js capture road-module-after --stages blender,cesium
node scripts/parity.js compare road-module-before road-module-after
```
## Risk Points
- `ROAD_LAYERS` order is load-bearing. Do not reorder, filter, or copy it into
a second list.
- `road_counts` must remain owned by `generate_scene.py`; fallback roads must
still leave it unchanged.
- `Layer catalog warning:` print text must remain unchanged because it is the
only runtime warning for JS/Python layer drift.
- `Road_<layer_id>` and `OSM_Road_<way_id>` names affect parity digests.
- `clip_polygon()` and `feature_in_bounds()` behavior must be reused exactly;
do not replace with new geometry logic.
- Parity is mandatory because this is a pure refactor of bpy-layer scene
generation.