Commit Graph

13 Commits

Author SHA1 Message Date
bc845444bb fix: restore live V2X signal and vehicle fidelity in Cesium preview
The ported overlay used the correct REST paths but lost the data handling
from the source dashboard's live-intersection view (HologramCross), so
signals rendered permanently red and vehicles often never appeared.

- Lamp status codes now follow the dashboard dictionary (11/21/22/23/31).
  The previous 2/3 reading made every real push fall through to red. The
  dictionary lives only in the overlay; the preview consumes normalized
  {nodeKeys, color, countDown} entries so the two copies cannot drift.
- Bind V2X phases to native signal heads geometrically. The runtime
  document has no phaseNo, so the old lookup fell back to signal.id and
  never matched, leaving the dynamic assembly dark. Travel heading is
  recovered as faceHeadingDegrees + 180, per the generator's
  mast = travel - 90 / face = travel + 180. Verified 7/7 exact matches
  against the fengshu-er-road runtime document.
- A phase now lights every approach it drives; the phase -> single entity
  map silently overwrote all but the last.
- Drive the countdown assets from the push's countDown field.
- All three sockets heartbeat every 30s and reconnect with backoff,
  replaying their subscription frame. Without this the service dropped
  the connection and the scene emptied after about a minute.
- The OBU socket sends its bounds frame on connect and on camera move;
  it previously sent nothing at all.
- Vehicles are swept when a push goes stale and their slots reused, so
  they no longer accumulate as ghosts. Models follow the dashboard's
  car_obu.glb / ${type}${subType}.glb naming.
- Parse vehicle pushes leniently, since the dashboard uses saferEval and
  the payload is not guaranteed to be strict JSON. Failures are counted
  and surfaced rather than dropped; no eval is introduced.
- Drop FlowTravelRatio/queryListWeek, which is not part of this view.

Also corrects a stale spec rule that required vehicleModelNames to be
empty. Live V2X vehicles need packaged models; the real invariant is no
generated routes or traffic simulation.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-25 09:20:50 +08:00
ee273c5cd6 feat: add live V2X Cesium preview overlay 2026-08-24 14:20:16 +08:00
5403936ae4 feat: add native preview traffic simulation 2026-08-18 16:57:27 +08:00
9e0e25aadf feat: make native road pipeline the default 2026-08-18 14:15:08 +08:00
761a52646c feat(preview): add vehicle incident cards 2026-08-12 11:29:13 +08:00
f13d890ffb fix(assets): publish controllable traffic signal runtime 2026-08-12 10:17:34 +08:00
f385009043 feat(assets): publish reusable area packages 2026-08-11 16:07:07 +08:00
8237c7ed27 feat(preview): add transparent building mode 2026-08-07 13:51:47 +08:00
043766b84e feat: add cesium traffic signal countdowns 2026-08-06 17:01:36 +08:00
8b3a1d79d9 feat(preview): add traffic signal visualization 2026-08-06 17:01:36 +08:00
3108336bf4 feat(preview): add low poly vehicle library 2026-08-05 16:00:04 +08:00
607d8fc0b1 feat: add Cesium semantic inspection mode 2026-08-05 13:24:39 +08:00
396df5127c Refactor area preview orchestration 2026-08-04 12:55:20 +08:00