Files
osmWorkflow/blender/osmassets/fountain.py

50 lines
1.8 KiB
Python

"""Fountain feature assembly (`amenity=fountain`)."""
import math
import bpy
from osmassets.mesh import link_object_to_collection
def assemble(name, x, y, collection, materials):
def cylinder(part_name, radius, depth, z, material, vertices=48):
bpy.ops.mesh.primitive_cylinder_add(
vertices=vertices, radius=radius, depth=depth,
location=(x, y, z))
obj = bpy.context.object
obj.name = name + "_" + part_name
link_object_to_collection(obj, collection)
obj.data.materials.append(material)
for polygon in obj.data.polygons:
polygon.use_smooth = True
return obj
basin = cylinder("Basin", 3.0, 0.32, 0.16,
materials["fountain_stone"])
basin["osm_feature"] = "amenity=fountain"
cylinder("Water", 2.52, 0.045, 0.335,
materials["fountain_water"])
cylinder("Pedestal", 0.30, 0.78, 0.72,
materials["fountain_stone"], vertices=32)
bpy.ops.mesh.primitive_uv_sphere_add(
segments=20, ring_count=10, radius=0.22,
location=(x, y, 1.30))
crown = bpy.context.object
crown.name = name + "_Water_Crown"
link_object_to_collection(crown, collection)
crown.data.materials.append(materials["fountain_spray"])
for index in range(8):
angle = math.tau * index / 8.0
radius = 0.50
bpy.ops.mesh.primitive_uv_sphere_add(
segments=12, ring_count=6, radius=0.075,
location=(x + math.cos(angle) * radius,
y + math.sin(angle) * radius,
1.02 + 0.10 * math.sin(angle * 2.0)))
droplet = bpy.context.object
droplet.name = name + "_Droplet_" + str(index + 1)
link_object_to_collection(droplet, collection)
droplet.data.materials.append(materials["fountain_spray"])