fix: 树在 Cesium 远看发黑 — 补 emissive 并导出切线

黑色色块修掉后仍存在:近看正常,远看整棵树是暗色块。逐项排除:

- 贴图颜色全链路无偏移,源 4k / 降采样 2k / GLB 内 PNG 的 opaque 均值
  都是 sRGB [0.409, 0.406, 0.362],不是 gamma 问题。
- 模拟 GPU mip 链,可见像素亮度 mip0→mip6 只从 0.127 变到 0.124,
  覆盖率稳定 0.42,不是 mipmap 变暗。
- 法线贴图抠图区域是干净的平面法线 [0.494, 0.512, 0.988],无黑像素。

真实原因是缺 emissive 补偿。预览页 skyBox / skyAtmosphere / sun 全部关闭
且未配置环境贴图,Cesium 只剩很弱的默认球谐环境光,太阳直射不到的面接近
全黑——这正是 EXPORT_EMISSION_OVERRIDES 存在的原因(建筑 0.18,程序化树冠
0.015~0.02)。树冠绝大部分是背光叶片卡片,远看塌成一团暗色,近看能看到
向阳面所以还行。apple 材质不在那张表里。

- 抠图植被把 diffuse 接回 Emission Color,FOLIAGE_EMISSION = 0.22。
  用带贴图的自发光而非平坦颜色:常量会把树干染成叶子绿,而这样每个像素
  下限是自身反照率的一个比例。不增加字节,emissiveTexture 指向 base color
  已在用的同一张图。
- 打开 export_tangents:apple 有法线贴图但图元无 TANGENT,缺失时切线由
  渲染器推导,在双面薄片叶子卡上不可靠。49/102 图元带上切线,顺带修正
  建筑法线贴图,GLB +0.83MB。

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-31 12:00:06 +08:00
parent 2139990818
commit afada31469
2 changed files with 45 additions and 0 deletions

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@@ -29,6 +29,12 @@ from osmassets.materials import link_alpha_clip # noqa: E402
# mesh's shared slots can recognise its own output and leave it alone.
EXPORT_PREFIX = "Cesium "
# Fraction of its own albedo a cut-out foliage material emits, to keep the
# shadowed side of a crown off Cesium's near-black ambient floor. Kept well
# under the 0.18 the buildings use: a tree still has to read as lit from one
# side, it just must not go to black.
FOLIAGE_EMISSION = 0.22
EXPORT_TINTS = {
"Grass": ((0.12, 0.48, 0.08), 0.72),
"Tree Crown Dark": ((0.06, 0.22, 0.05), 0.18),
@@ -362,6 +368,25 @@ def make_export_material(material):
# SpeedTree atlas are black, so Cesium draws black slabs.
link_alpha_clip(result, diffuse_node.outputs["Alpha"], bsdf,
cutoff=material.alpha_threshold)
# Lift the crown out of Cesium's ambient. The preview configures no
# environment map, so anything the sun does not hit directly falls to a
# weak default spherical-harmonic term — which is why every other
# material here carries an EXPORT_EMISSION_OVERRIDES entry. A crown is
# mostly self-shadowed leaf cards facing away from the sun, so at
# distance it collapses into one dark mass while a sunlit close-up
# still reads fine.
#
# Feed the diffuse back in as the emissive texture rather than using a
# flat colour: a constant would wash the bark with leaf green, whereas
# this floors every texel at a fraction of its own albedo. It costs no
# extra bytes — the exporter points emissiveTexture at the image the
# base colour already uses.
if "Emission Color" in bsdf.inputs:
links.new(diffuse_node.outputs["Color"], bsdf.inputs["Emission Color"])
elif "Emission" in bsdf.inputs:
links.new(diffuse_node.outputs["Color"], bsdf.inputs["Emission"])
if "Emission Strength" in bsdf.inputs:
bsdf.inputs["Emission Strength"].default_value = FOLIAGE_EMISSION
elif "Alpha" in bsdf.inputs:
bsdf.inputs["Alpha"].default_value = 1.0
return result
@@ -452,6 +477,11 @@ def export(args):
export_normals=True,
export_materials="EXPORT",
export_image_format="AUTO",
# The foliage materials carry a normal map, and glTF leaves tangent
# derivation to the renderer when TANGENT is absent. On thin
# double-sided leaf cards that derivation is unreliable, so ship real
# tangents — it costs four floats a vertex on meshes this small.
export_tangents=True,
export_extras=True,
export_cameras=False,
export_lights=False,

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@@ -1,5 +1,20 @@
# Changelog
## 2026-07-31远看整棵树发黑
黑色色块修掉后Cesium 里近看正常、远看整棵树是暗色块。逐项排查:
- 贴图颜色全链路无偏移:源 4k / 降采样 2k / GLB 里导出的 PNGopaque 均值都是 sRGB `[0.409, 0.406, 0.362]`,不是 gamma 问题
- 模拟 GPU mip 链(逐级 box 降采样,按 0.5 cutoff 取可见像素):可见像素亮度 mip0→mip6 只从 0.127 变到 0.124,覆盖率稳定在 0.42,不是 mipmap 变暗
- 法线贴图抠图区域是干净的平面法线 `[0.494, 0.512, 0.988]`无黑像素mip 后趋于更平,不是法线污染
真实原因是**缺少 emissive 补偿**。预览页没有配置任何环境贴图(`skyBox` / `skyAtmosphere` / `sun` 全部关闭Cesium 只剩一个很弱的默认球谐环境光,所以太阳直射不到的面接近全黑——这正是 `EXPORT_EMISSION_OVERRIDES` 存在的原因,建筑 0.18、程序化树冠 0.015~0.02。树冠绝大部分是背光的叶片卡片远看整体塌成一团暗色而近看能看到向阳面所以还行。apple 材质不在那张表里,一点补偿都没有。
- 抠图植被改为把 diffuse 接回 Emission Color强度 `FOLIAGE_EMISSION = 0.22`。用带贴图的自发光而不是平坦颜色:常量会把树干也染成叶子绿,而这样每个像素的下限是它自身反照率的一个比例。不增加字节,导出器让 `emissiveTexture` 指向 base color 已经在用的那张图
- glTF 导出打开 `export_tangents`apple 材质有法线贴图但图元没有 TANGENT缺失时由渲染器自行推导切线而在双面薄片叶子卡上这个推导不可靠。全场景 49/102 个图元带上切线顺带修正建筑法线贴图GLB +0.83MB
如果远处仍偏暗,调 `export_cesium.py``FOLIAGE_EMISSION` 一个常量即可。
## 2026-07-31
- 树渲染改用两个第三方模型,`tree_style` 新增 `apple` / `fattree`