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9ddf951186
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chore: grass.py 参数名 add_grass_tufts_fn → add_grass_tufts (更 Pythonic)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2026-07-30 09:01:30 +08:00 |
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b2136e708d
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chore: gitignore island_tree_01 模型资产(55MB + 20MB 贴图)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2026-07-30 08:57:35 +08:00 |
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a621ef743b
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feat: 接入 Poly Haven island_tree_01 真实扫描树模型
tree_style 新增 'polyhaven' 选项,用 wm.append 从 vendored .blend
加载 LOD1 网格(4 种 branch+leaf 组合),通过实例化放置场景中的树。
每棵树约 625 tris / 2 meshes (branch+leaf),比旧 procedural tree
(~400 tris) 多了约 60%,但换来真实树形和 PBR 贴图,树叶有 alpha
透明度,在 Cesium 远距离比纯几何球体更可读。
纹理从 ~/Downloads 手动下载(Poly Haven CDN 的 API URL 不可用),
存放在 assets/models/polyhaven/island_tree_01/textures/(不入 git)。
默认 tree_style 仍为 'natural',parity 保持不变。
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2026-07-30 08:57:24 +08:00 |
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24e02e2041
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refactor: 抽 osmassets 包,要素注册表,材质单一定义源 (P0-P3)
generate_scene.py 从 1271 → 816 行 (-455)
P0: 纯函数搬家
- osmassets/osm.py: parse_osm / Projector / parse_height
- osmassets/geom.py: clip_polygon / point_in_polygon / distance_to_ring / sample_tree_row 等
- blender/tests/test_pure.py: 42 个 unittest (脱离 bpy 运行)
P1: 单一定义源
- osmassets/catalog.py: ROAD_LAYERS + MATERIALS (含 cesium 导出参数)
- 对接 osm2streets_scene_style.json 做图层一致性 warning
- 干掉 road_mats / layer_z / 材质参数三份副本
P2: 要素注册表
- osmassets/{water,grass,scrub}.py: 每个要素一个 assemble() 函数
- build() 中的 if/elif 链收缩为注册表调用
- 计数器集中到 counts 字典
P3: 材质契约化
- catalog.py 扩展 CESIUM_EXPORT 段 (tint/metallic/emission)
- 标记已发现的死条目 Office White Metal Facade (四表各一组)
校验:
- parity.js + scene_digest.py + glb-digest.js 三位一体
- control-1 vs p0/p1/p2a/p2b/p3-counts: 两区域全 PARITY OK
- 42 个纯 Python 测试全部通过
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2026-07-29 17:59:32 +08:00 |
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23ae63bc2a
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feat: 草坪新增一些草
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2026-07-29 14:46:29 +08:00 |
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59628cba82
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feat: add reimport stage for hand-edited GeoPackages
QGIS 手工修正后的回导流程此前是 README 里的三段 shell:一个硬编码
area-id 和 ogr2ogr 绝对路径的 for 循环、一段内联 node heredoc、再加一次
npm run build。改为一个 reimport 阶段:
npm run build -- --config config/areas/<area-id>.json \
--stages reimport,blender,cesium
scripts/reimport-gpkg.js 先把全部图层导出到临时目录并逐个校验,全部通过
才写回 osm2streets_web_out/。ogr2ogr 对不存在的图层退出码非 0 但仍会留下
0 字节文件,原先逐图层 mv 会静默用空图层覆盖好数据。
intermediates 与 reimport 同时指定直接报错——前者用 OSM 重建 GeoPackage,
正好抹掉后者要读回的手工修改。reimport 不含在 all 中。
同时新增 scripts/lib/scene-layers.js 作为 9 个渲染图层的唯一定义源。此前
该表在合并场景、场景样式 JSON、生成的 QGIS 工程、README 手工流程中各有
一份副本,改一处漏其余会导致图层叠放顺序出错并流入 Blender/Cesium。
验证:同一 OSM 输入下,改动前后 intermediates 产物逐字节一致
(scene_style.json、.qgz 符号定义、9 个图层几何与属性);reimport 对
未修改图层无损回导。
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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2026-07-28 17:21:59 +08:00 |
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2b18d0eb2b
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fix: synthesize T-junction sidewalk caps
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2026-07-28 10:20:47 +08:00 |
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03ebb7c0ed
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fix: backfill missing sidewalk corners
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2026-07-28 10:00:57 +08:00 |
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96c9baf540
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feat: osm2streets上游箭头修复
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2026-07-28 09:08:58 +08:00 |
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694f18826a
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Add multi-vehicle cruise selection preview
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2026-07-27 15:55:29 +08:00 |
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4fc9397cec
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Fix cruise vehicle model orientation
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2026-07-27 15:07:48 +08:00 |
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633f1ee364
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Restore lightweight cruise car and keep lane offset
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2026-07-27 14:53:40 +08:00 |
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d93212b685
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Use clean ToyCar model and lane-offset cruise route
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2026-07-27 14:31:56 +08:00 |
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9561ad8530
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Use lightweight glTF car for cruise preview
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2026-07-27 14:19:06 +08:00 |
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513ef62ab8
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Allow zoom adjustment in vehicle follow mode
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2026-07-27 14:12:09 +08:00 |
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235314af1a
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Replace tracked vehicle follow with chase camera
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2026-07-27 14:06:46 +08:00 |
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d872ca6f32
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Make vehicle following opt-in
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2026-07-27 14:00:49 +08:00 |
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f1ddedf889
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Add experimental Cesium vehicle cruise preview
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2026-07-27 13:52:43 +08:00 |
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633c39e5e1
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Remove Nantaizi building render overrides
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2026-07-27 13:41:02 +08:00 |
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5919684888
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Treat mislabeled Nantaizi buildings as offices
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2026-07-27 13:28:55 +08:00 |
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a5c3ad3cf3
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Generate Cesium preview pages from area builds
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2026-07-27 13:06:57 +08:00 |
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61e4820a4c
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Refactor pipeline around area asset builds
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2026-07-27 12:56:13 +08:00 |
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59a22ea697
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Use lightweight natural tree rendering
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2026-07-27 12:36:55 +08:00 |
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cf69c99d20
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通用化项目结构:Blender 脚本去硬编码、config 路径占位符、layerPrefix 配置
- blender/generate_nantaizi.py → blender/generate_scene.py(去硬编码路径,
--geojson 改为可选,--office-overrides 替代硬编码 way ID)
- blender/export_cesium.py CLI 参数改为必传,修复隐藏物体导出崩溃
- blender/README.md 重写为中文通用文档
- config/default.json 路径改为占位符,template.json 新增 blender 配置块
- scripts/build-osm2streets-qgis.js 新增 layerPrefix 配置驱动 QGIS 图层名
- package.json name → osm-gis-pipeline
- README.md 重写并增加实际运行示例
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2026-07-24 17:09:43 +08:00 |
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fb2a36ac7e
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成果暂存
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2026-07-24 16:03:15 +08:00 |
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662f8d908b
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Add crosswalk and intersection surface rendering
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2026-07-21 17:39:07 +08:00 |
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dc22543e9a
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Initial osm2streets QGIS workflow
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2026-07-21 17:03:27 +08:00 |
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