3.7 KiB
3.7 KiB
Native road lane markings and turn arrows
Goal
Complete the native-road visual language for Nantaizi before any cross-area migration: lane separators, travel-direction markers, and OSM-backed turn arrows must be inspectable in the Road Workbench and visible in Blender and Cesium output.
Confirmed Facts
- Native output currently contains directed lane centerlines and connector curves, but it does not emit paintable lane-separator or turn-arrow polygons.
- The existing osm2streets path has tested arrow templates in
scripts/lib/turn-lane-arrows.js, thelane_arrows_webscalematerial layer, and a matching Blender material. Reuse these instead of introducing a second arrow style. - Earlier reviews established that direction markers must sit on the OSM / lane centerline, use a clearly directional sharp triangle, and never be treated as a road-surface decoration that drifts sideways.
- Turn arrows must follow the actual incoming lane and be placed before its junction, with OSM source way, direction, lane index, and maneuver retained as provenance.
- Scope remains Nantaizi only. Existing osm2streets output remains untouched.
Requirements
- R1: Native compilation emits polygonal lane-separator markings derived from its own directed lane geometry.
- R2: Native compilation emits turn-arrow polygons for supported OSM
turn:lanesmaneuvers, using the existing tested arrow templates and the exact native incoming-lane centerline for placement. - R2a: Native compilation emits repeated straight-ahead direction-arrow polygons along directed lanes, matching the visual role of osm2streets' ordinary road arrows. These are a separate layer from turn arrows, retain their own provenance, and leave a clear buffer around junction turn arrows.
- R3: Native output preserves provenance for every marking: native road/lane ID, OSM way IDs, direction, lane number, maneuver, and placement method.
- R4: The Workbench renders markings in a separately controllable layer and exposes those provenance fields on selection.
- R5: The native Blender adapter consumes native marking layers through the existing lane-separator and lane-arrow material layers; Cesium must receive the same geometry through the exported GLB.
- R6: Unsupported, unplaceable, or ambiguous arrow inputs become diagnostics; the compiler must not invent a maneuver.
Acceptance Criteria
- Nantaizi native output contains valid polygon GeoJSON for generated lane separators, repeated road direction arrows, and every supported, explicitly tagged turn arrow.
- A Workbench user can toggle, select, and inspect a generated marker and see its lane, OSM, maneuver, and placement provenance.
- A selected direction marker is geometrically aligned to its directed lane centerline; a selected turn arrow is on its incoming lane before the junction.
- Blender scene output and Cesium GLB contain native lane markings and arrows with the existing visual material language.
- Unit tests cover a normal supported arrow, an unsupported maneuver, and
an unsafe/too-short placement; native compile and final Nantaizi visual build
pass without publishing
package/.
Out Of Scope
- Inventing turn arrows for untagged lanes, traffic-control semantics, changing QGIS/osm2streets layers, or processing another area.
Key Decision
- Sharp travel-direction triangles remain a Workbench-only inspection aid. They explain raw OSM node order after a road is selected.
- Repeated
throughdirection arrows are final road markings, distinct from both those debug triangles and OSM-backed junction turn arrows. They are placed on native lane centerlines at a fixed interval and enter the same Blender/Cesium material layer as turn arrows.