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osmWorkflow/.trellis/tasks/archive/2026-08/08-14-native-road-lane-markings/prd.md

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# Native road lane markings and turn arrows
## Goal
Complete the native-road visual language for Nantaizi before any cross-area
migration: lane separators, travel-direction markers, and OSM-backed turn
arrows must be inspectable in the Road Workbench and visible in Blender and
Cesium output.
## Confirmed Facts
- Native output currently contains directed lane centerlines and connector
curves, but it does not emit paintable lane-separator or turn-arrow polygons.
- The existing osm2streets path has tested arrow templates in
`scripts/lib/turn-lane-arrows.js`, the `lane_arrows_webscale` material layer,
and a matching Blender material. Reuse these instead of introducing a second
arrow style.
- Earlier reviews established that direction markers must sit on the OSM / lane
centerline, use a clearly directional sharp triangle, and never be treated as
a road-surface decoration that drifts sideways.
- Turn arrows must follow the actual incoming lane and be placed before its
junction, with OSM source way, direction, lane index, and maneuver retained
as provenance.
- Scope remains Nantaizi only. Existing osm2streets output remains untouched.
## Requirements
- R1: Native compilation emits polygonal lane-separator markings derived from
its own directed lane geometry.
- R2: Native compilation emits turn-arrow polygons for supported OSM
`turn:lanes` maneuvers, using the existing tested arrow templates and the
exact native incoming-lane centerline for placement.
- R2a: Native compilation emits repeated straight-ahead direction-arrow
polygons along directed lanes, matching the visual role of osm2streets'
ordinary road arrows. These are a separate layer from turn arrows, retain
their own provenance, and leave a clear buffer around junction turn arrows.
- R3: Native output preserves provenance for every marking: native road/lane
ID, OSM way IDs, direction, lane number, maneuver, and placement method.
- R4: The Workbench renders markings in a separately controllable layer and
exposes those provenance fields on selection.
- R5: The native Blender adapter consumes native marking layers through the
existing lane-separator and lane-arrow material layers; Cesium must receive
the same geometry through the exported GLB.
- R6: Unsupported, unplaceable, or ambiguous arrow inputs become diagnostics;
the compiler must not invent a maneuver.
## Acceptance Criteria
- [ ] Nantaizi native output contains valid polygon GeoJSON for generated lane
separators, repeated road direction arrows, and every supported, explicitly
tagged turn arrow.
- [ ] A Workbench user can toggle, select, and inspect a generated marker and
see its lane, OSM, maneuver, and placement provenance.
- [ ] A selected direction marker is geometrically aligned to its directed lane
centerline; a selected turn arrow is on its incoming lane before the junction.
- [ ] Blender scene output and Cesium GLB contain native lane markings and
arrows with the existing visual material language.
- [ ] Unit tests cover a normal supported arrow, an unsupported maneuver, and
an unsafe/too-short placement; native compile and final Nantaizi visual build
pass without publishing `package/`.
## Out Of Scope
- Inventing turn arrows for untagged lanes, traffic-control semantics, changing
QGIS/osm2streets layers, or processing another area.
## Key Decision
- Sharp travel-direction triangles remain a Workbench-only inspection aid.
They explain raw OSM node order after a road is selected.
- Repeated `through` direction arrows are final road markings, distinct from
both those debug triangles and OSM-backed junction turn arrows. They are
placed on native lane centerlines at a fixed interval and enter the same
Blender/Cesium material layer as turn arrows.